Chapter 2 The World Changes Slightly

“So, the next question is which field to choose.”

After careful consideration, Pei Qian decided to first understand the general environment of this world.

He opened his laptop, accessed the Baidu search engine, and began browsing recent news, especially science and technology news.

“There are some changes, but not very significant,” Pei Qian concluded.



This world was not much different from Pei Qian's previous world, except that the speed of technological development was faster.

Communication technology and information technology developed rapidly, and digital hardware configurations such as computer chips and graphics cards were also advancing by leaps and bounds.

Many technologies that Pei Qian remembered as appearing in 2015 or even later were already budding here.

For example, the smartphone boom should have occurred around 2012, but in this world, it was almost universal by 2008, and there were already some high-quality games appearing on mobile phones.

In addition, the awareness of copyright protection in this world was significantly stronger, with all kinds of pirated resources in various fields being completely blocked and severely cracked down on, and the threshold for criminalizing piracy was lowered.

As for other aspects, there were no major changes.

The main opportunities still appeared in industries such as the internet, technology, games, and culture, similar to his previous life.

Pei Qian could choose to invest in any industry; the system did not restrict him.

However, while starting a company, in order to create value and not be judged as violating the rules by the system, Pei Qian also had to hire some relevant professionals.

For industries he didn't understand, it was difficult for Pei Qian to control the direction. What if these professionals he hired were very capable and made things a success?

Therefore, after thinking it over, Pei Qian decided to give priority to the game industry.

Although Pei Qian had never worked in the game industry, he had played so many games that he had some understanding of the industry.

Compared with other industries, Pei Qian believed that he had more control over the game industry.

Slightly modifying some gameplay could cause a game to flop spectacularly – a huge advantage!

What's more, the game industry burns money quickly.

If a physical industry loses money, it can still sell fixed assets, not losing thoroughly enough; but if the game industry loses money, it's a pure loss, and a bunch of code is worthless.

Pei Qian had memories from ten years later, so as long as he deliberately avoided those games that might make money, wouldn't that be enough?

The first step: make games!

The second step: lose money, and convert all the system funds into personal property!

The third step: spend it all!

Yes, it was that perfect.

Pei Qian felt that he was simply a genius!



After determining the direction, Pei Qian searched the official website of the Bureau of Commerce, downloaded the personal company management terminal, and successfully logged in using his ID number and initial password.

He already had a company under his name, namely "Tengda Network Technology Co., Ltd.," with 50,000 yuan in the company account.

This should have been registered for him by the system's black technology.

Regarding the entrepreneurial environment, the situation in this parallel world of easy difficulty was very different from Pei Qian's previous life.

In this world, to encourage mass entrepreneurship, the threshold for individuals to start companies was very low, and most of the company's processes had become intelligent and could be completed online and on the client.

This was even more advanced than ten years later in the original world, and very friendly to individual entrepreneurs.

There were some other similar changes.

For example, benefiting from the rapid development of communication technology and cloud technology, the human resources of many industries were integrated, which greatly improved the efficiency of online work.

Taking the game industry as an example, there was a unified official organization called the "Entertainment Software Rating Organization," abbreviated as ESRO, which was responsible for the supervision and review of various games.

At the same time, ESRO also launched an official resource site for entrepreneurs to use.

ESRO's official resource site could be regarded as a large collection of game resources in the entire domestic game market. Here, you could spend money to buy some common art resources, program templates, design drafts, and you could also spend money to find some professionals to "customize" your game.

These art resources, program templates, etc., were all voluntarily shared by other industry companies or individuals and were available for paid use.

Of course, these were some relatively low-end and common resources.

You could also contact some industry big shots on the resource site, such as top-notch artists, and directly communicate and negotiate business with them.

In addition, ESRO also launched an official game editor, integrating the more common game editors on the market and simplifying the methods of use. As long as you studied for a period of time, most people could master it even without programming skills.

These changes all occurred within two or three years of rapid technological breakthroughs, roughly around 2007 to 2009.

It was precisely because of ESRO, a strong official organization that strongly supported the game industry, that such changes could occur.

Of course, other industries, such as film, animation, and other cultural industries, also had similar changes, but Pei Qian didn't need to understand them for the time being.



“Let me see the configuration requirements for this resource station client and editor…”

“Well, not bad, my laptop can barely handle it. But the limitations of the computer configuration still exist, so I can’t make too large games.”

“It doesn’t matter, I didn’t plan to make large games anyway.”

Pei Qian's laptop was bought not long after entering university and only a few months had passed, so it could still run the resource station client and ESRO's editor.

But because Pei Qian bought a mid-to-low-end laptop, the configuration was not very good. It was okay for making general games, but not for large ones.

This was nothing, after all, Pei Qian didn't plan to make large games at all. He didn't have enough manpower or funds, and he didn't plan to make money anyway.

Just him alone, making an indie game that could barely pass the review was good enough.

Pei Qian first opened the editor and seriously studied the editor tutorial.

An hour later, Pei Qian was drowsy.

“It was said that you can learn it even without a programming foundation? Bullshit!”

Pei Qian was speechless.

Although the learning cost of this editor was greatly reduced compared to programming languages or some traditional game editors, it was still very difficult for Pei Qian, who had absolutely no programming foundation!

However, he learned some simple operations such as using existing game templates and modifying art resources.

“I should still browse the resource station and analyze the games on the market first.”

Pei Qian entered the resource station to view some of the existing resources.

There were quite a few types, various game types, such as driving simulation, fighting, shooting, RPG, etc., all had some common templates.

These templates were relatively basic and the price was not high.

For example, for a shooting game template, putting this template into the editor can realize a series of basic functions such as walking, shooting, and reloading, and some guns also have default ballistics.

Buy some art resources and paste them on, and you can make a very simple shooting game with a single gameplay.

To make it complicated, you have to learn some advanced uses of the editor.

Some particularly difficult functions still need to be completed by a specialist on the resource station.