Qing Shan Qu Zui
Chapter 1257 The Design is Perfectly Completed!
Bao Xu, who had been pretending to play games next to him, immediately took off his headphones and came over, "How was it? What did President Pei say?"
Yu Fei was very excited: "President Pei said it's no problem, and told me to continue according to this direction!"
Bao Xu was also sincerely happy: "Then it's okay! It seems that our understanding is not deviated, President Pei's original design idea was like this."
"President Pei is right not to let me take on everything. If I were to design this game, the most exciting plot part, as well as the character skills and level design derived from the plot, and some special game mechanics, would definitely be much worse."
Yu Fei quickly said: "But Brother Bao, your control of the overall direction of fighting games, especially your grasp of the boundaries of basic content, is very clear. If you hadn't controlled the direction, I might still be stuck with the basic combat system, and I wouldn't have thought of the direction President Pei arranged for me to explore the plot in the short term."
After a round of mutual flattery, the two of them were a little elated.
Bao Xu said with emotion: "Now we can finally determine what kind of game form the perfect *Ghost General 2* is in President Pei's mind. I have to say, every time after solving the puzzle, I am shocked by President Pei's whimsy."
Yu Fei nodded: "Yes, as a player who doesn't understand fighting games at all and is not very interested in them, I am also interested in this game, and I can't wait to play it!"
Long before President Pei came, Bao Xu and Yu Fei had a series of brainstorming sessions, and roughly determined the prototype of this game.
But at that time, neither of them was particularly confident.
But now, President Pei's affirmation has strengthened their ideas.
Of course, Yu Fei didn't explain the two people's ideas very clearly, mainly because he hadn't finished writing the design draft, and many ideas were piled up in his mind in a mess. He said whatever he thought of, and some content was inevitably omitted.
But since President Pei is a master of game design and the source of inspiration for *Ghost General 2*, he must already have a very complete game prototype in his mind.
In that case, why worry that President Pei would misunderstand?
Ignoring some details will not affect President Pei's understanding.
This is like a high school student asking a university professor for help with a math problem. The high school student speaks vaguely and omits a few steps. Does that mean the university professor doesn't understand?
That's impossible.
As long as the question is known, and the student briefly talks about his own problem-solving ideas, the professor can know whether the high school student's approach is correct and whether he can solve the correct answer.
So now, the entire design plan for *Ghost General 2* can finally be finalized!
Of course, we will continue to write the design plan and develop it step by step.
But in the Tenda Games department, the design step is the most critical step.
Only by deducing President Pei's true intentions can this game not deviate.
As long as the first step is completed, the game will be 90% successful!
The two people very proudly reviewed the entire process again, and were simply proud of themselves.
Bao Xu's breakthrough was: Why did President Pei repeatedly emphasize that we must make a fighting game, and a traditional fighting game of the *cuo zhao* (sequence input) type?
Fighting games are outdated, which is a fact that ordinary players can see.
Except for those foreign fighting game manufacturers with rich accumulation and a large number of IP fans who are still insisting on making sequels to fighting games, other game companies basically will not touch this game type at all.
President Pei specifically named fighting games to be made, which is obviously a thankless behavior, and you will lose money if you are not careful!
But does President Pei want to lose money?
Which game of Tenda is not making a lot of money!
Which game was not fully grasped at the beginning of the design?
Based on the existing conditions, Bao Xu speculated that President Pei's behavior was mostly for two purposes.
First, to expand the boundaries of Tenda Games.
As we all know, President Pei is a game designer who is keen on challenging himself. He will not spend time on game types that have already been successful, but will enter a new game type.
And exploring a new path and saving the endangered fighting game is a manifestation of President Pei's self-challenge.
Second, it is also for the players.
For those faithful fighting game players, they are too bitter. They have been playing various old fighting games for decades, and the new fighting games that they can play in the future will only become fewer and fewer.
And if a well-made new fighting game appears at this time, and it is still a game developed by a domestic company, how exciting is this!
For those players who have had simple contact with fighting games before but have given up, and those who have never been exposed to fighting games at all, this game can also let them experience the fun of fighting games.
Providing players with a brand new fun experience has always been the purpose of the Tenda Games department.
In this way, the mission of *Ghost General 2* is self-evident.
In order to popularize the fun of fighting games among the general player group!
In fact, President Pei has not done this kind of thing for the first time.
Like the previous *Struggle* and *Mission and Choice*, aren't they all niche games + big production models?
The game theme is indeed niche, but as long as the design is clever enough, niche games can also break the circle.
Obviously, *Ghost General 2* is such a game: it must retain the essence and core fun of fighting games, so that those veteran fighting game players can also feel the fun and be willing to spend thousands of hours to play it repeatedly; it must also meet the needs of non-fighting players, so that they are willing to play it.
The former is somewhat difficult, but relatively easy to handle.
After all, fighting games have been developed for so many years, and players' research on it has been extremely in-depth. Satisfying the requirements of veteran players means that the game's combat system is passable.
The most difficult part is the latter.
Now is no longer the era of arcades, players have more and more fun game forms, and the attraction of fighting games is not as good as before.
How to grab players from other game types is a big problem.
Continuing the traditional fighting game model is definitely not going to work, because ordinary players can hardly directly, quickly, and efficiently obtain fun from the core gameplay of fighting games, and must study for a long time before they can get started.
Combining the tips given by President Pei, Yu Fei finally came up with two key solutions: excellent novice guidance, simple operation, and rich and unique PVE content!
In fact, this is also summarized from the experience of the game *Mission and Choice*.
As an equally niche and increasingly declining real-time strategy game type, *Mission and Choice* also stood out by relying on such methods, coupled with excellent production and appropriate publicity.
Setting two different operation modes for novices and experts can allow novices to avoid being exposed to such hardcore content from the beginning, and can reduce the difficulty of getting started and slowly experience the fun of the game.
When players' interest is initially cultivated, they will naturally delve into those more difficult game content and move towards hardcore players.
And rich and unique PVE content is also a necessary condition for the game to break the circle.
Although the upper limit of PVP gameplay is extremely high, the biggest problem is that the strength distinction is very vague, and it is difficult for novice players to gradually increase the difficulty.
MOBA games can avoid this problem as much as possible through a large number of player groups and a complete matching mechanism. If the player's strength is not good, he can choose a hero to mix, or let his teammates carry him.
However, fighting games have fewer players and the game mechanism is too fair, and there are not so many variables, which leads to players either winning boringly or being abused without resistance.
There are definitely not a few players who are persuaded to quit because of this.
And excellent PVE content can solve this problem well.
Through the changes in levels, values, and enemy generals' AI, the difficulty is gradually increased for players, so that players can have a smooth learning curve and will not be abused by experts all of a sudden to the point of doubting life.
This principle is actually the same as the player's suffering to improve in *Repent and be Saved*.
After the player clears the story mode, he can continue to challenge the more difficult story mode.
At this time, when you go to fight against players, matching players with similar progress will not cause you to be unilaterally abused because you are too weak.
Moreover, the PVE content designed in this way can also be played as the main content of the game.
Many players don't want to hone their fighting game skills at all, and can simply regard *Ghost General 2* as a single-player game to watch the plot.
In it, they can control their favorite generals to release a few big moves, mow the grass in the pile of monsters, and taste the fun of fighting games, and the game is worth the most basic ticket price.
And this plot system is obviously the most brilliant when Yu Fei designs it, Bao Xu can't do it.
And this is obviously the deep meaning of President Pei letting Yu Fei be responsible for the lead design!
Yu Fei quickly recorded in the document and said: "In this way, the previous two pending issues can also be determined."
"The first is the handling of the soldiers."
"President Pei recognized this horizontal movement processing method, which shows that our idea is no problem. The soldiers should be a very fragile existence. The general's normal attack has a fan-shaped slash effect, and horizontal movement will also send waves or collide, cutting the soldiers to pieces."
"That is to say, when facing the soldiers, it should be the effect of mowing the grass."
"After all, if the soldiers come from the side, it will be difficult for the player to deal with if the soldiers are very strong."
"According to the current design, the player's entire attention is still focused on the enemy generals, and the generals on both sides will always only be on one plane."
"Those soldiers will cause a small amount of damage to the player, but the player can easily mow the grass with the generals, sweeping thousands of troops."
"After all, the game name is *Ghost General*, and it is normal and reasonable for the general's combat power to crush the soldiers."
"In this way, it can better reflect the epic sense of the battlefield and make a distinction from the monotonous scene of other fighting games that are always one-on-one."
"The general's fighting methods are definitely not all with fists. Only a few generals are melee, and the others have weapons, such as Guan Yu's weapon is the Qinglong Crescent Blade. Moreover, each general's attack distance and attack action will also have subtle differences."
"The second is the simple combat system."
"President Pei rejected my plan and disagreed with using AI combos, but wanted to retain the minimum limit of manual input."
"But the principle should be similar, which is to lower the threshold and attract ordinary players."
Bao Xu nodded: "In my opinion, this is inevitable. President Pei's plan is obviously more reasonable."
"Although the plan you gave may be more visually stimulating, it is likely to cause players to lose fun."
"If you only use to keep pressing the A button to automatically release moves, the player will indeed be爽 (shuang - satisfied) at the beginning, watching the general release various gorgeous moves to mow the grass, but after a slightly longer time, he will feel bored and tired."
"Because he has always just been pressing AAAA, there is no improvement and no progress."
"Then the player's game experience will not have much change."
"If he tries to input the moves himself, it may be much weaker than the AI automatically releasing skills, the picture is also ugly, and the plot is difficult to continue."
"In short, most players will choose to finish the plot in this case, and it is difficult to experience the fun of fighting games."
"But simplifying the move mode is different. Although it reduces the difficulty of operation, the player still has to input, and has to consider the order of combos himself. He will have a sense of growth and achievement when defeating enemies of different difficulties."
"By guiding him like this, letting him experience the joy of *cuo zhao* (sequence input) in fighting games, he will pursue higher challenges after clearing the story mode and try a more cumbersome and powerful standard move mode."
"Moreover, according to your previous settings, the general's skills are unlocked according to the levels. If it is the AI move mode, what is the significance of this unlocking? It just adds an action to the general when you press the A button brainlessly. There is not much difference and stimulation for players."
"And in the simple move mode, players can still experience the joy of obtaining new skills, so that the game fun can be retained to the greatest extent."
Yu Fei nodded seriously: "Well...that's right, President Pei really thought more carefully!"
After an analysis, Yu Fei and Bao Xu had only one feeling, that is, they were sincerely convinced!
Sure enough, President Pei is still that President Pei, still that treasure trove of good ideas that never runs out!
Yu Fei suddenly felt full of motivation, and when he wrote the design draft, he actually had the passion of writing a novel!
Of course, he only has passion for the game *Ghost General 2*, and he doesn't really plan to continue working as the main designer.
He really likes this game, but what about the next game?
It's hard to say.
Most of the time, he will continue to suffer.
But fortunately, Hu Xianbin should be back next month anyway.
Anyway, he will stand on the last shift this month, and complete the design content of *Ghost General 2*, and after Hu Xianbin comes back, he can hand over these design plans to him with confidence.
Then he can go back to writing novels without regret!
When *Ghost General 2* is officially released, Yu Fei can also brag in his reader group: *Ghost General 2* is fun, right? I designed it!
Of course, it was designed under the guidance of President Pei.
But so what? As an online novelist, he can actually participate in the design of Tenda Games, and still contribute a decisive plan and idea. It is simply something that can be bragged about for a lifetime.
Yu Fei was very happy, and was very satisfied with his short career as a acting chief planner.