Chapter 1163 Racing Games! (Makeup Chapter)

Although MMORPG games have been impacted by MOBA games, a starved camel is still bigger than a horse. At this stage, there are still many loyal players.

Compared to single-player games, online games are more in line with the tastes of mainstream players. Once the number of players increases, it's easy to uncontrollably turn into a long-term money-making machine.

Single-player games see sales decline after a few months at most. Everyone gets tired of playing them after a while, and those who pay to buy single-player games have no further expenses other than buying some DLC.

But online games are different. Even relatively conscientious time-based charging will bring in a steady stream of point card money. If they become popular, it will be difficult to manage later on.

GOG and "Sea Fortress" are bloody lessons.

Therefore, unless there is a particularly certain idea that can lose money, Pei Qian is unwilling to make online games.

It's slightly easier to lose money with single-player games.

The crowd, who had been chattering and completely unable to reach an agreement, lowered their heads to think carefully.

Indeed, President Pei is right!

Everyone's directions seem viable, but it's difficult to reach an agreement by discussing it this way.

It's better to follow President Pei's thinking.

In the field of single-player games, what game genres has Tengda done relatively little of?

This question is really not easy to answer.

So far, Tengda has made many single-player games, covering some relatively popular themes, as well as many niche themes.

"Turn Back is the Shore" is an action game, "Struggle" is an interactive movie game, "Mission and Choice" is an outdated real-time strategy game, and there are also games like "Game Producer" and "Animal Island" that are not easy to define the specific type.

What other game genres has Tengda done relatively little of?

Everyone lowered their heads and began to calculate.

Action games, shooting games, simulation games, role-playing games, interactive adventure games, strategy games, casual games...

Most game genres seem to have been touched upon.

This is mainly because President Pei never relies on old tricks. After a certain game genre succeeds, he doesn't touch it for a long time, but immediately develops another type of game.

Therefore, it is a bit difficult to find fields that Tengda has not yet been involved in.

But after all, many people are powerful, and some people have found game genres that have not been done yet.

"Fighting games?"

"Music games?"

"We haven't done sandbox games either."

"And racing games, although there is 'Lonely Desert Road', but this is obviously very different from a serious racing game..."

Pei Qian couldn't help but give these people a thumbs up.

Okay, this brainstorming meeting was not in vain!

Everyone really thought of things I couldn't think of.

Pei Qian silently wrote down these types of games.

Music games are not considered for the time being, mainly because they don't cost much money, and it's not interesting to make them.

And it's also difficult to mess this thing up. You can't make a tone-deaf music game, right?

Considering everything, the possibility of losing money is not high, and even if you lose money, you won't lose much, because it's difficult to invest more money.

Fighting games are a good choice, but it's still the same problem, not enough money to burn.

If there are no better ideas, it can be used as an alternative.

Forget about sandbox games, the risk is too great. A successful sandbox game has a lifespan that is outrageously long, and Pei Qian doesn't want to take this risk.

Racing game?

Well, this sounds like a pretty good choice!

Among these game genres that have not been done, racing games cost the most money and are more difficult to produce.

If you want to make racing games, the scenery must be good, right? There must be many maps, right?

Just making these beautiful scenes is a considerable expense in art.

Moreover, a lot of vehicles have to be made, right? If you use real-world cars, you have to negotiate cooperation with the car manufacturers and buy the copyright, right?

There must be radio in the car, and you have to listen to songs, right? Buying the copyright to the songs also costs money.

Moreover, the production difficulty of racing games is relatively high.

Because players have very high requirements for the feel of racing games. If the tuning of the driving experience is not in place, players will definitely scold you.

Although many players themselves can't say exactly what is wrong with the driving experience of a vehicle in a certain game, they can clearly feel whether the car is easy to drive or not.

If it's not easy to drive, then it must be the manufacturer's fault.

How easy is it to achieve the two words "easy to drive"? This requires a long and meticulous tuning process.

Because most players play racing games with a keyboard or gamepad, and these two input devices are very different from the steering wheel of a real car.

Taking the keyboard as an example, using the wAsd keys to control the accelerator, brake, and steering, can actually only simulate four states: accelerator to the floor, brake to the floor, and steering wheel turned all the way to the left or right.

The keyboard cannot simulate the linear operation of the steering wheel, such as "turn left 30 degrees, ease off the accelerator slightly."

In this case, in order to give players a better gaming experience, manufacturers have to achieve a certain assisted driving effect through complex tuning, so that players can use a few buttons to deal with various complex corners without the linear operation when driving a car with a keyboard.

Whether this is done well or not determines the player's driving feel, and determines whether the car in the game is "easy to drive" or "not easy to drive."

The situation with the gamepad is slightly better than the keyboard. The trigger keys can be used to simulate the linearity of the brake and accelerator, and the gamepad joystick can also fine-tune the turning angle, but the gamepad only has a maximum change of 90 degrees when turned to the left or right.

It is obviously impossible to simulate the 900-degree or 540-degree steering wheel direction change with a 90-degree direction change.

What's more, in order to be realistic, racing games must also calculate the tire grip and a series of parameters to ensure that players can complete high-difficulty actions such as drifting through corners by using operations similar to those in reality in the game, otherwise this racing game will be reduced to a casual kart game.

In short, it is more difficult and easy to mess up.

Although some racing game templates are sold on the official game platform, these templates often cannot achieve too excellent tuning, and most of the work has to be done manually.

Moreover, the employee who proposed the racing category was right. "Lonely Desert Road" is not actually a racing game at all. It is at most an indie game.

Tengda can be said to have no experience in the development of this specialized racing game.

Pei Qian even thought of an even more outrageous idea at this moment.

After developing a racing game, it is reasonable to make a steering wheel to go with it, or even a simulated driving set including a bracket, display, and seat, right?

Wouldn't that allow you to spend more money?

Thinking of this, Pei Qian said: "I think racing games seem pretty good."

Everyone nodded.

Indeed, among these choices, racing games are a relatively reliable choice.

Fighting games are outdated and, like music games, are niche. Sandbox games are not bad, but the key is to have a good idea in the first place.

Thinking about it this way, racing games are indeed a better choice.

On this point, although President Pei's motives were completely different from everyone else's, they miraculously reached an agreement on the final result.

After determining the general direction of racing games, everyone began to brainstorm again.

"Racing games must be highly realistic! Why don't we link up with some real-world competitions and do a rally or regular track mode?"

"Can we buy the copyright to F1?"

"I don't think it's necessary to be highly realistic, it's better to focus on爽 (shuǎng - coolness, enjoyment)! Lower the operating threshold, add a few more luxury cars, and let players experience the joy of land-based aircraft inside."

"You can add a plot! Aren't there many racing-themed movies? We can also do more plot in the game and use our consistent advantages."

"Or make a racing game with a futuristic theme?"

Pei Qian listened silently and shook his head slightly.

None of them sound like good ideas!

First of all, the matter of buying the copyright to the competition is passed. You can consider buying some of the car's copyright to spend more money, but if you buy the copyright to the competition, the game will naturally have popularity and traffic, which is absolutely not allowed.

Lowering the operating standards, focusing on 爽 (shuǎng - coolness, enjoyment), and adding a plot... these ideas sound a bit familiar.

Isn't this the operation of "Sea Fortress" back then?

Facts have proved that it doesn't seem to work very well, and it is easy to become a popular game out of control.

As for the future theme... I inexplicably thought of "Mission and Choice". I'm afraid this group of people has been waiting to link up with "Mission and Choice" for a long time.

Pei Qian thought for a while and asked, "What is the most hardcore racing game you can think of right now?"

Ye Zhizhou thought for a while: "Then it should be the rally race, right? All the operations in this game are very real, and even many drivers practice in the game."

"But precisely because it is real, many settings are quite unfriendly to novices. For example, the game has different grip for different tires, and you need to choose different tires and adjust the vehicle according to different venues, as well as car damage. If you crash, you have to repair it."

"The worst case is that the headlights are damaged in the previous stage, and the next stage is a night road, and you have to run in the dark all the way, which is quite suffocating."

"And other racing games can turn off car damage, but this game can't, it just allows novices to repair cars for free, which is also very hardcore."

Pei Qian nodded slightly.

Well, can't turn off car damage? Sounds like a good idea.

Many players play racing games simply to release their unplaced wildness by speeding. It is commonplace to crash into roadside flowers and plants.

So the first thing many people do when they enter the game is to turn off car damage and crash as they please.

If you can't turn off car damage, and players always have to think about repairing the car, it is obviously a good way to dissuade players.

"But... the rally race game is quite successful, right?" Pei Qian asked.

Ye Zhizhou nodded: "Yes, quite successful."

"Because it is very realistic and restores the original appearance of the rally race very well, even many professional rally drivers use it for training, so it is very popular among hardcore players."

"Running a rally race is very expensive. It is common for ordinary rally drivers to burn millions a year. It is basically impossible for ordinary people to get this experience, so going to the game to have a good time has become a good choice."