Qing Shan Qu Zui
Chapter 1465 How is This Even Remotely Like a Sequel to *Bullet Scars 1*?
Chen Sha signed a confidentiality agreement regarding the specific content of the test, so he didn't reveal it in the group.
But the players all knew that this game was jointly completed by Tenda Games, Skyfire Studio, and Longyu Group. It used President Pei's idea and Tenda's chief designer, with Skyfire Studio providing the manpower and effort, and Longyu Group providing the money and publicity resources.
Skyfire Studio and Longyu Group might not be reliable, but with Tenda and President Pei added, it was a different story!
The players were all speculating about what kind of game it would be.
"I heard *Traces of Bullets 2* is online, has anyone played it?"
"Not yet, I've been busy visiting relatives for the New Year and haven't touched my computer. Today I plan to find an internet cafe with a few childhood friends and play together."
"Why hasn't Old Chen started his broadcast recently? Didn't he say he would start broadcasting on the afternoon of the second day of the New Year? I wanted to see what *Traces of Bullets 2* is like."
"I don't think we should have too high expectations... Look at this unlucky name. *Traces of Bullets 1* already flopped so badly, getting crushed by *Sea Fortress*. *Traces of Bullets 2* will probably be the same old thing, most likely still getting crushed by *Sea Fortress*. What's this called? Father and son going into battle together? Father and son both feeding the enemy?"
"Not necessarily. *Traces of Bullets 2* has President Pei's idea and designer, so now it's like ambidextrous fighting."
"Hey, you don't understand. Let me analyze it for you: *Sea Fortress* is Tenda's cash cow. Do you think President Pei would cut down this cash cow himself? Besides, this time it's a joint development by three companies, and Tenda only gets 30%. If President Pei really had a good idea, he would have used it himself, why would he be so generous to let others use it?"
"That's right, I also think we shouldn't have too high expectations for this game. It can't be compared to Tenda's own games."
"According to inside information, President Pei used this idea to trade for a high-level executive at Longyu Group. From various perspectives, President Pei has no reason to go all out."
"Not necessarily. Don't always use your own ideas to speculate about President Pei. If everyone was as petty as you, could Tenda have developed to this scale?"
"Alright, alright, stop arguing. Old Chen is live! What's the point of discussing it here? Go watch the live broadcast, you'll know if the game is good or not after watching it!"
The fans in the chat group flocked to Chen Sha's live broadcast room.
At this time, Chen Sha was already in a state of waiting for the rabbit, or rather, waiting at his leisure. He had already downloaded *Traces of Bullets 2* in advance, and had also thoroughly understood the gameplay of this game during the internal testing period.
But he didn't spoil too much, and didn't hype it up either, mainly because he wanted the players to discover for themselves what made this game fun.
When Chen Sha first started playing, he was shocked by the game's unique game mechanics and imaginative ideas. He really didn't expect that FPS games could be made like this?
Logically speaking, after *Counter-Terrorism Project* and *Sea Fortress* and a series of other classic games, FPS games were gradually declining.
Many people believe that the decline of FPS games is inevitable. As this group of *Sea Fortress* players gradually ages, FPS games will most likely gradually withdraw from the stage of history. The future of the gaming world may belong to MOBA games and mobile games.
But after seeing *Traces of Bullets 2*, Chen Sha had completely dispelled this idea. He saw that FPS games still contained unlimited possibilities!
As a streamer, Chen Sha wanted to provide the best live broadcast experience for his audience; and as a veteran FPS game player, he also wanted to promote good FPS games and expand the FPS game player base as much as possible.
And *Traces of Bullets 2* just happened to be such an excellent game.
...
*Traces of Bullets 2* supports multiple login methods, including Longyu Group accounts, and naturally also has the option to log in with a Tenda account.
This was inevitable, after all, *Traces of Bullets 2* had been loudly promoted as a game with President Pei's ideas and designed by Tenda's senior designers. Supporting Tenda account login was also a matter of course.
The cooperation between the three companies was very strong this time. It was hard to say exactly what Tenda's attitude was, but Longyu Group and Skyfire Studio were definitely doing their best to make a comeback and make a fortune with *Traces of Bullets 2*.
After entering the game, unlike *Sea Fortress* which had a story mode, it directly entered the waiting lobby after a quick character customization.
This character customization system wasn't complicated, and was divided into two parts: When you first enter the game, you can only adjust a limited number of options such as the character's base, hairstyle, and clothing. Later in the game, you can fine-tune the character again, and you can customize it for as long as you want.
Fortunately, the initial character bases provided were all very good-looking, and the aesthetics were completely online.
This setting can also be regarded as a kind of guidance: encouraging players to end the character customization as soon as possible and experience the core gameplay of the game. Of course, if there are some people who would die without character customization, they can slowly customize it in the game lobby.
It has to be said that the staff at Skyfire Studio were also a bunch of perverts, and they knew what they were doing. There weren't many male characters, and they weren't particularly outstanding. They were mediocre, but the female characters were different. Several bases were good-looking no matter how you customized them.
This is a traditional strength of domestic game companies, or rather, it is a strength of Asian game companies, far ahead of European and American character customization.
Chen Sha was experienced, so of course he would choose a female character, because there was a third-person TPS mode in this game, and no one wanted to look at a male character's butt every day from this perspective.
The lobby echoed with melodious background music, and the background of this lobby was also worth noting.
Behind the character was a vast wilderness, the surface of which was generally a desolate yellow color, but occasionally there were also grasslands similar to oases as embellishments, a bit like a deserted battlefield, and a bit like an alien surface.
In the distance were towering mountains and tall, technologically advanced buildings. In the foreground, you could see the details of the buildings and the surface. Some of the buildings looked rusty and old, while others were clean and bright, as if they were from future technology or alien technology.
Many different styles were very cleverly integrated together, and it was possible to roughly judge the story background and purpose of this area through the environment and the appearance of the buildings.
The characters were only wearing ordinary military uniforms when customizing the character, but now they have been replaced with combat uniforms that look more high-tech.
This high-tech combat uniform is still different in style from the combat uniforms in the collaboration DLC between *Sea Fortress* and *Mission and Choice*. It seems that the technology in *Traces of Bullets 2* is much higher than that in *Traces of Bullets 1*, higher than *Sea Fortress*, and lower than *Mission and Choice*.
In addition, there are some special accessories on the character's body. The accessories equipped in different positions on the body will change with the character's positioning and the resources scavenged.
For example, the battery of the radiation suit is located on the chest, and its color will change with the amount of power; the armband on the right arm will mark the differences between battlefield commanders, squad leaders, and ordinary soldiers with eye-catching patterns; the waist and back will also hang some professional tools, such as doctors hanging medical kits and engineers hanging toolboxes.
For players like Chen Sha who have already played, these are all details.
And for those viewers who haven't played, although they don't know that these details all correspond to the gameplay in the game, they can also feel that this game is completely different from *Traces of Bullets 1* and *Sea Fortress*.
"Wait a minute, this is *Traces of Bullets 2*? What the heck does this have to do with *Traces of Bullets 1*?"
"There's absolutely no similarity in the graphics. If I had to say there was a relationship... maybe both games use special training as the game background? But that's not a characteristic of *Traces of Bullets*, but a common characteristic of most domestic FPS games..."
"Could this be the correct way to develop a sequel: first, claim to be developing a sequel for *Traces of Bullets*; then, just develop a game at random, and finally, just call it *Traces of Bullets 2*?"
"It looks like a science fiction style. It reminds me of the DLC of *Sea Fortress*. It should be pretty cool! But... why isn't there a story mode?"
There were still many viewers who were very concerned about the story mode issue.
Because the success of *Sea Fortress* has made the story mode popular. An excellent story mode can give players a better guide and let them become familiar with the basic operations and weapon systems.
As a new FPS game, it should have a story mode for everyone to experience, because this can greatly lower the barrier to entry.
Chen Sha smiled slightly.
Why isn't there a story mode? Because for *Traces of Bullets 2*, it really isn't needed!
The reason why *Sea Fortress* had a story mode in the first place was because the game mechanics and gameplay of *Sea Fortress* were not enough to differentiate it from other FPS games. Although *Sea Fortress* had ghost mode and zombie mode, it wasn't enough to beat *Counter-Terrorism Project* and *Traces of Bullets* based on this alone.
The fact also proved that the story mode of *Sea Fortress* did make the players' eyes light up at that time, and it became one of its biggest advantages.
But now, the game environment has changed, and the game mechanics of *Traces of Bullets 2* are very rich, and completely different from all the FPS games on the market. This differentiation is already enough, so there is no longer a need for a story, but the focus should be on displaying this new mechanism.
"I've created a squad, it'll start when it's full, it depends on everyone's speed."
Chen Sha logged in with a Tenda Games account, which had many fans and friends who played *Sea Fortress* together, so the squad was full in an instant after he opened it.
Clicking the start game button, there were three different modes, with brief introductions.
The first is "Deathmatch Mode". As the name suggests, this is a shoot 'em up mode. A small area is selected on the big map, and you go in and just shoot.
The second is "Survival Mode". After entering, you scavenge for resources and try to survive. The last one alive is the ultimate winner.
The third is "Campaign Mode". On the basis of the survival mode, it transitions to the campaign between the red and blue sides. You can make full use of the map mechanisms and map resources, resurrect after dying, capture strategic locations under the command of the battlefield commander, and achieve the final victory.