Chapter 1010 Misunderstanding Cleared!

The audience in the livestream room was clearly as engaged as Qiao Liang, their interest completely piqued.

This was obviously thanks to Chen Yufeng's promotional strategy.

Rabbit Tail Livestream initially didn't reveal the specific rules of the competition, only vaguely mentioning a "special mode." So, those willing to hang out for an hour to watch were either loyal viewers of Rabbit Tail Livestream or dedicated fans of the DGE team.

The average internet users who had preconceived notions about Rabbit Tail Livestream were mostly kept out.

And these loyal viewers and dedicated fans didn't have high expectations for the competition at first, assuming it would just be an exhibition match.

But when the specific rules were announced, the audience suddenly realized that this wasn't an ordinary exhibition match, but a very novel "BP Proof Tournament," the first of its kind!

The audience's expectations were more than doubled, and the livestream room was naturally filled with laughter and cheers. Everyone felt that hanging out for an hour was well worth it!

...

Amidst a screen full of "666," the competition officially began.

The first team, having chosen the "underworld comp," didn't rashly invade the opponent's jungle. Instead, with protected vision, they cautiously avoided fights. The second team tried to gank several times, but to no avail.

After the first team gained a stable advantage in farm and had the support of some equipment, they began to frequently pressure the second team with long-range poke, creating a huge defensive burden.

Although the members of the second team tried to dodge the skill shots, with the minion wave pushed under the tower, the first team's various poke abilities would always fly in from blind spots, making them impossible to defend against.

Although the first team's composition had almost no engage, they could use various poke abilities to lower the health of the second team's key carries, forcing them to give up defending towers and protecting map resources.

Every time the second team couldn't stand it anymore and wanted to force a team fight, the first team would quickly pull away, leaving the second team empty-handed. In this game of cat and mouse, another round of poke would occur, forcing the second team to retreat in disarray.

Over time, although not many kills occurred, the economic gap between the two sides gradually widened. Even if the second team wanted to force a team fight to determine the outcome with the first team, they could no longer win.

In the end, the first team steadily pushed down the second team. Although the number of kills on both sides was not high, the final economic disparity was enormous, and the second team lost the game in an extremely frustrating way.

After this game, the two sides switched compositions to prepare for the second game, and the two commentators provided a detailed analysis of the game.

"Compared to the team that lost last week, DGE Team One's approach to this 'underworld comp' is obviously more sensible. At level one, they protected their jungle with vision, safely got through the early game by avoiding fights, and quickly assembled during their comp's power spike, establishing an advantage through precise long-range poke and steadily securing victory..."

Unknowingly, the attitude of the livestream chat towards this so-called "underworld comp" had obviously undergone a 180-degree transformation!

"So this is the correct way to play this comp?"

"Misunderstanding cleared!"

"Wrongly blamed the coach. It turns out it's not that the comp is bad, but that the players are playing it badly."

"Can't say we wrongly blamed the coach, right? DGE had precautions at level one, with corresponding tactical arrangements. Did this idiot coach have that? Besides, it's also the coach's responsibility to correctly assess the players' strength and choose heroes that the players are good at. Does forcing the players to pick heroes they can't play mean he doesn't have to take the blame?"

"Don't shift the topic. Before, everyone was criticizing the comp for being 'underworld,' not about whether the players were good at it or not. Now at least this comp has been vindicated, right?"

"Indeed, it looks pretty strong. The second team couldn't find an opportunity and ended up struggling, unable to organize any effective resistance."

"Apologize to the coach! There's nothing wrong with the comp, and there's nothing wrong with the game sense! The coach has something to say too. What's the skill level of this batch of players? I gave you a powerful comp, but you can't play it well. Is that my fault?"

"Are the chat coaches still teaching people how to BP? The coaches play dozens of scrims a month, and their game sense is higher than yours. If you're so awesome, why don't you go and be an assistant coach and earn that money?"

After the first game, the comp was completely vindicated.

Those who had previously criticized the comp for being bad had no choice but to change their tune, saying that the coach's problem was that he had not correctly assessed the players' strength and had given them a comp that they were not good at.

This argument was obviously untenable and was quickly drowned out.

But the competition was not over yet. The two sides still had to switch heroes and play the second game.

This time, the second team got the "underworld comp," while the first team got the opponent's standard scrim comp.

But unlike last time, the second team didn't avoid fights, but actively engaged in a level one team fight with the first team!

But this fight wasn't mindless. The second team also called the top laner over, forming a five-on-four situation in the jungle level one team fight, directly scoring First Blood due to the numerical advantage.

Afterward, the top laner teleported back to the lane. Although he lost a teleport, he helped the team gain a huge advantage.

Next, the second team, having secured the "underworld comp," completely replicated the first team's script. They reached their power spike faster, pushed lanes and pressured towers earlier, and snowballed even faster than in the previous game.

But just when the audience thought that the game was a foregone conclusion, the first team's support player successfully ganked the first team's core damage dealer with an extremely ingenious flank, scoring a zero-for-four trade and instantly narrowing the economic gap between the two sides!

Afterward, the two sides went back and forth, neither willing to give an inch. One side tried its best to control vision, constantly looking for opportunities to poke from afar, seize map resources, and widen the economic gap, while the other side tried everything possible to bypass vision and engage in team fights, looking for a chance to turn the tables.

In the final team fight, the second team with the "underworld comp" finally managed to win the team fight with difficulty, thanks to the advantages they had accumulated earlier, and secured victory.

The livestream chat for this game was even more exciting than the chat for the previous game, perfectly demonstrating what is called "Sichuan Opera face-changing."

When the second team had an economic lead, the chat said that there was definitely nothing wrong with the comp. They hadn't played well because they were bad, and that both teams being able to get an early economic advantage with this comp was enough to illustrate the point;

When the second team was given an opportunity by the first team to score a zero-for-four trade, the chat said that the comp was still bad, and that they were too squishy in team fights despite leading by so much gold, and that the margin for error was too low;

When the second team finally won the game, the chat said that there was nothing wrong with the comp. Although its team fighting ability was poor, as long as they got enough of an economic advantage in the early game, they still had the capital to gamble in the late game.

These two games, plus the preparation time in between, took a total of an hour and a half. During that time, the livestream chat never stopped, and the audience's level of discussion was simply off the charts!

Those viewers who thought there was no problem with the BP and those who thought there was a problem with the BP argued incessantly. Whether a team fight was won or lost directly determined which group of viewers prevailed in the chat.

Finally, the two commentators summarized today's two games.

"Alright, today's two BP Proof Tournament games are over. Through the results of the games, we have also roughly tested the actual strength of this so-called 'underworld comp.'"

"Both games were won by the side that chose the 'underworld comp,' but the way they won was different."

"Obviously, the power spike of this so-called 'underworld comp' is in the ten to twenty-five minute time frame, so there must not be too great an economic disadvantage in the early game, otherwise it will be difficult to snowball during the comp's power spike, and there will be no chance of winning the entire game."

"But when strong teams clash, the side that chooses this comp can basically get an advantage, indicating that this comp is not easily countered in the early game, as many viewers might imagine. A situation where the level one team fight collapses can only be said to be a problem with the tactical execution."

"Being able to consistently gain an advantage is enough to show that this comp is not as 'underworld' as many viewers think."

"But in the mid-to-late game, whether this comp can win the game depends on how much of an economic advantage it can get in the mid-game, and whether its ability to control vision, push tempo, and contest resources is up to par. Once there are oversights and the opponent seizes the opportunity to engage in a good team fight, the situation may instantly reverse."

"And the weaker the team, the lower the chance of winning the game with this comp, because weak teams don't do as well in terms of vision control, push tempo, and resource contention, making it difficult to take advantage of this comp's strengths."

"So, the verification result of this BP Proof Tournament is as follows: between two strong teams, the odds are probably sixty-forty, while between two weak teams, it may be exactly the opposite, forty-sixty."

"This BP requires excellent level one team fight setups and the ability to snowball quickly. Once the tempo is interrupted, it is easy for the opponent to turn the tables. The margin for error is very low, so teams with poor discipline should not try it, and teams that have not practiced enough or are not skilled enough should also not try it."

"As for that game in the GPL league last week in which this comp was selected and suffered a crushing defeat, everyone should have an answer in their hearts as to how the blame should be divided."

"Alright, that's it for this BP Proof Tournament. We have given the 'underworld BP comp' options for the next episode on the livestream page. Which 'underworld BP' would you like to see the two teams verify in the next episode? We welcome everyone to vote!"

...

The BP Proof Tournament was over, but the players' arguments not only did not subside, but intensified!

After the first game, those viewers who were blaming the coach basically kept quiet, but after the second game, these viewers were resurrected.

It's just that the focus of the debate has changed.

"It's been proven that there's no problem with the BP. Can those who were criticizing the coach apologize?"

"Apologize my ass. Didn't the summary say that this BP has a very low margin for error? Once the tempo is interrupted, it's easy for the opponent to turn the tables, and it requires a lot of proficiency. The coach still chose this comp knowing that the players were not proficient enough, doesn't he still have to take the blame?"

"Sixty-forty in the hands of a strong team, forty-sixty in the hands of a weak team. In that game before, the blue side was obviously stronger, was there a problem with the coach choosing this comp? Can't blame the coach if the players didn't perform."

"Not making any preparations for the level one team fight and losing horribly, isn't that the coach's fault? Go and see what the two DGE teams did, either defend or five-man counter-gank, that's the difference!"

"Any difference is the players' difference!"