Qing Shan Qu Zui

Chapter 642 Leaving Old Qiao with No Way Out (Seeking Monthly Tickets!)

Because it's a realistic genre, you can draw material from anywhere in reality. How rich people live in the US, how poor people live – a little research will give you tons of details that, when put in the game, will make it feel very rich.

In short, the two voices online are arguing endlessly. Quite a few players are stung and disgusted by this game, but there are also many die-hard Tengda fans who are forcing themselves to rationalize it. Although they are fewer in number, their voices are loud, and neither side can convince the other.

Pei Qian was very clear that this was a turning point, and he must not let his guard down!

Many of his previous games had successfully reached this stage, but the moment Teacher Qiao's video analysis came out, the situation reversed instantly, and the previous arguments actually increased the game's popularity.

Therefore, Pei Qian absolutely could not allow such a thing to happen!

You guys can see the philosophy of life in *Struggle*, and I can't control that. After all, *Struggle* is just a mirror, made entirely according to real life. Players analyzing real life will always analyze something.

But you can analyze it, just don't praise it, and definitely don't buy it!

Before, Pei Qian had taken advantage of the opportunity with Thriller Paradise to come up with a way to "seal" Teacher Qiao.

Pei Qian said at the time that if he wanted to find what Thriller Paradise's video truly lacked, he had to give up the *Opus Dei* series and not use it to interpret *Struggle*.

Judging from Qiao Liang's attitude, he seemed to have accepted it.

Of course, as a cautious person, Pei Qian would not let his guard down against any possibility.

What if Teacher Qiao saw the arguments online and was indignant, unable to bear it any longer, and resolutely gave up searching for what his previous video lacked, broke the seal, and released another *Opus Dei* explaining *Struggle*?

Wouldn't that be a disaster?

Pei Qian absolutely wouldn't allow such a thing to happen.

Therefore, Pei Qian had already thought it through: he had to strike first.

Take Teacher Qiao's path and leave Teacher Qiao with no path to take!

...

At the same time, Qiao Liang was also at Moyu Internet Cafe, having beaten *Struggle*.

Although he was still busy working with Flying Yellow Studio on a video exposing Zhujia Group's formaldehyde-filled apartments, he still had to take the time to play President Pei's new game. The two didn't interfere with each other.

Qiao Liang had been waiting for this game for almost half a year.

The *Opus Dei* videos had also been on hold for almost half a year without any updates.

It wasn't that he didn't want to make videos about other companies' games. There were so many good games in the world. If domestic single-player games weren't good enough, there were still foreign single-player games. He could always find material if he wanted to make a video.

But Qiao Liang just felt that although the 3A masterpieces from other game companies were good, they always felt like they were missing something!

As for what that something was? It was hard to say exactly.

Because the foreign companies that were worthy of *Opus Dei* only had two types of games:

The first type was highly anticipated before release, critically acclaimed at release, and became a classic and enduring after release.

The second type was highly anticipated before release, critically acclaimed at release, but the hype gradually faded after release.

And the worse games were the ones that were hyped to the heavens before release, but were disappointing after release. These were even less qualified for *Opus Dei*.

In short, those successful 3A masterpieces from foreign countries were basically the ones that received attention from promotion to release and achieved success in a logical manner.

What was missing?

Qiao Liang felt that it was missing a bit of reversal and anticipation.

A game that was highly anticipated from the start of its promotion – everyone knew it was a good game, and most people could analyze exactly where it was good. At this point, making a video analysis always felt meaningless.

It wasn't new, and it wasn't special enough.

On the other hand, President Pei's games were all controversial when they were first released. However, after digging out the deeper meaning and interpreting them, they could instantly reverse the entire public opinion, and all the shortcomings would turn into advantages.

This sense of reversal and anticipation was the element that Qiao Liang cared about the most!

He had tried to make videos about successful foreign games in between, but it always felt like it was missing that flavor, that unique brilliance that belonged to President Pei.

Therefore, Qiao Liang, who regarded *Opus Dei* as his most precious brand, didn't want to pad it out with some "decent-looking" videos. This had little to do with the quality of the games and a lot to do with the way the videos were interpreted.

It wasn't that a good game could necessarily be made into a good video.

So, the matter had been put on hold.

However, seeing *Struggle*, seeing the fierce arguments online, Qiao Liang suddenly burst out with creative passion again!

Using the *Opus Dei* series of videos to interpret the game, reversing all the shortcomings into advantages – this was his mission!

If the core players of Tengda Games were all brain-addicts who saw a halo around Tengda games, then Qiao Liang was clearly the strongest of the brain-addicts.

After playing *Struggle*, he also had a lot to say.

However, he hesitated again, mainly due to three aspects.

First of all, there was too much analyzable content in *Struggle*. It wasn't as clear-cut as *A Little Game Called Journey*.

Qiao Liang just thought about it and came up with at least ten points that could be analyzed, such as wealth, the wealth gap, the chicken soup of struggle, the importance of education, the exploitation and hatred between classes, the rich's "why don't they eat meat?"...

But these issues seemed too scattered.

*Struggle* gave Qiao Liang the feeling of being a mirror, showing the cruelty of reality, but without any clear expression.

It seemed impossible to find a theme or focus.

Of course, it didn't seem to be a problem to just be a mirror. As a realistic game, sharply exposing reality itself was a kind of meaning, but for Qiao Liang, how should he make the video?

Explain all the key points? Then it would be more like analyzing reality than analyzing the game, lacking a good theme and entry point.

It would be very difficult to make this video.

Secondly, President Pei said that if he wanted to find what was missing from the Thriller Paradise video, he had to give up *Opus Dei* and give up explaining *Struggle*. If he didn't listen, he might lose the opportunity to find the problem with the Thriller Paradise video forever.

Finally, he was still busy working with Flying Yellow Studio on a video exposing Zhujia Group's formaldehyde-filled apartments.

If it was just playing the game, he could squeeze out the time. But making two videos at the same time meant multitasking, and he couldn't devote 100% of his energy to either side.

So, Qiao Liang was in a dilemma.

In the past, when President Pei's games came out, he would quickly accumulate a lot of material, and a video would be made very quickly.

But this time, he had a very suffocating feeling, as if he wasn't prepared enough.

Qiao Liang decided to browse the comments online, hoping to get some material and inspiration.

Whether it was criticism or praise for *Struggle*, it could help him better understand the meaning of the game. After all, everyone had different experiences, and they saw different things when they played *Struggle*.

However, after flipping through some mixed player reviews, Qiao Liang suddenly discovered something that shocked him.

Tengda Games' official Weibo had posted a long post about *Struggle*!

"*Struggle* is a realistic game that is like a mirror, reflecting the vicissitudes of real life. The game itself has no clear theme. The designer's purpose is to allow each player to see different content in the game."

"We welcome everyone to actively interpret the meanings contained in the game, such as: the meaning of education, class solidification, the essence of exploitation and poverty..."

"The official will continue to pay attention, and excellent interpretations will be selected and receive a surprise reward of a full refund for all three games: *Game Producer*, *A Little Game Called Journey*, and *Struggle*!"

And not long after this Weibo post was released, players had already begun to actively participate!

Although there was still great controversy about *Struggle* online, there were, after all, many die-hard fans who were already trying to think about the game's implications. Now that they saw such generous rewards, their enthusiasm was even more fully mobilized!

Some players' comments had already been selected by the official.

"One thing that impressed me very much was that the rich and poor in the game have actually become two highly divided groups, and the two groups cannot understand each other. It's like the rich version of the protagonist thinking, 'How can you not have time to spend with your children? Can you be busier than the CEO?', but the story of the poor version tells us that many poor people are indeed busier than the CEO, because the CEO can arrange his own time, but the poor cannot. They have to work more than ten hours a day, and a little slack will lead them into the abyss. And the tragedy of the rich protagonist is precisely because he never understood what kind of life the real poor people are living..."

This long review was selected and reposted by the official Weibo and received a surprise package of a full refund for all three games.

Qiao Liang was dizzy and almost cursed out loud.

What did this activity mean!

Were they stealing his job?

This kind of behavior was a waste of material! It was a waste of natural resources!

Many implications were easier to resonate with when expressed in a certain way.

Qiao Liang was very skilled at this when making videos. First, he would set up suspense, bury foreshadowing, peel back the layers, and narrate slowly before finally revealing the truth.

But now, the official activity was like completely extracting the story outline of a wonderful novel and spreading it out in front of the readers!

Many things were better after a long enough buildup. Directly throwing out a dry story outline, what was the point?

But the official's current approach was to encourage all players to search for these points in the game and then throw them out dryly!

The players had already seen these contents. If Qiao Liang used these materials to make a video again, the feeling would be completely different.

The players had already been spoiled. As soon as you opened your mouth, many people would already know what you were going to talk about. How could you play with that?

Even more excessive was that the official Weibo directly said: "*Struggle* is a mirror, and it has no clear theme."

Didn't this sentence officially define that *Struggle* had no theme?

So, if Qiao Liang found a suitable theme and put it in the video, wouldn't it conflict with the official definition and prove that he was over-interpreting it?

Multiple blows from President Pei left Qiao Liang in a state of confusion.

Many of the paths to interpreting *Struggle* were blocked by President Pei by mobilizing the masses!