Chapter 119 This is a Performance Art! (2/10)

Chapter 8 A Masterpiece Deified: *Game Producer* and a Grand Work of Performance Art!

At 8 p.m. that night, a brand-new program and video passed the audit.

A Masterpiece Deified, Episode 1: *Game Producer* and a Grand Work of Performance Art!

Qiao Laoshi's fans were dumbfounded.

What's going on? Wasn't he playing dead?

After playing dead for three days, he's back at it again?

And it's still a sponsored video for the same game?

Is he stirring things up?!

Recently, "Qiao Studies" has become inexplicably popular on various video websites. Although other video creators have also released similar videos, Qiao Laoshi was the first, so he definitely had to take the blame.

Releasing a video under these circumstances, it's easy to imagine that the comment section will be completely taken over by those spamming the meme!

Is this... giving up?

Anyway, his reputation can't be salvaged, but thinking about how black is also a color, can he take advantage of the popularity of "Qiao Studies" to make another buck?

Considering Qiao Laoshi's current situation, it's hard for fans not to have such associations.

Netizens, with apprehension, worry, or a gleeful "the more the merrier" attitude, clicked on the video while preparing to flame him.

However, Qiao Laoshi's first sentence in the video directly shut them up.

"Hello everyone, I'm still your Qiao Laoshi."

"I know what you all want to say, but before you start flaming me, I must first regretfully announce something."

"Three days ago, on April 1st, April Fool's Day, we launched a large-scale work of performance art and achieved complete success. However, the results of this performance art test are quite sad."

"That's right, the theme of this performance art was: in the era of online information, which is more likely to become popular, a short video maliciously pretending to be stupid, or a high-quality game with rich content that cost millions to produce?"

"After our experiment, I am very sorry to announce the results to you."

"It's the former."

Many people were about to start flaming him, but this opening statement instantly blocked the words at the tip of their tongues.

Only confusion remained.

Huh? Performance art?

What's this all about?

With doubts, they continued watching.

Qiao Laoshi continued to introduce in the video.

After explaining the concept and definition of performance art, he began to introduce the purpose of this performance art.

According to Qiao Laoshi, this performance art was completely initiated by Tengda, and its purpose was to explore a rather profound theme:

In the era of online information, people face too much information, which is an era of information explosion, but also an era of extreme information scarcity.

Information explosion means that everyone can see massive amounts of information online. A small, unremarkable event in a small city may become an overnight sensation for some reason, and everyone in the country will know about it the next day.

Information scarcity means that under the massive amount of information, those truly valuable and meaningful information are covered up by a large amount of fast-paced, highly entertaining, and sensationalist garbage information.

Therefore, this performance art conducted a comparison:

Qiao Laoshi and many video creators each released videos. The content of the videos was very simple: to kneel and lick through exaggerated tones and words. All the videos were severely homogenized, and even the commentary was exactly the same.

This video went to extremes to attract attention, including the mixed use of Chinese and English, and a large number of interjections and other offensive factors.

Itself is valueless and meaningless, but when so many video up-loaders release at the same time, and the content itself is full of gimmicks and attracts attention, then netizens will spontaneously follow suit and instantly form a special trend of communication!

The rapid rise of "Qiao Studies" precisely proves this point.

A short video maliciously pretending to be stupid, because it lowered the bottom line enough, and because enough people followed suit, actually became popular and turned into a hot meme!

This proves very well that in this era, perhaps most of the unexpected popularity you think of has pushers behind it!

In contrast, Tengda's new game, *Game Producer*, is a work that doesn't sell well.

Its content is very rich, but it is all hidden in the depths and requires patience to dig it out.

It reveals the current state of the industry, satirizes the chaos in the industry, and is full of innovation and sincerity in terms of dubbing, art style, and specific gameplay.

However, what is the situation faced by such a content-rich game?

Mixed reviews, players do not recognize it!

Many players didn't even get into it and ran away after five minutes.

The comparison between short videos and this game is the core of this performance art, which is already satirical enough!

Many viewers were dumbfounded when they saw the video here.

So that's what happened??

Thinking about it carefully, it seems to make sense.

What game company would be so stupid as to let video creators earn money in such a disgusting way? Wouldn't this affect the company's image and product image?

Although Qiao Laoshi doesn't have much integrity, judging from his previous videos, he is also a video creator full of sincerity. How could he use such inferior methods to earn money?

It's not that this is inconsistent with his character, but mainly inconsistent with his IQ!

Moreover, Qiao Laoshi is not a special case. So many video creators are all promoting with the same copy. How do you explain this?

Could it be that these video creators actively and spontaneously copied Qiao Laoshi's copy?

Impossible!

The only explanation is that Tengda gave the unified manuscript!

Why would the sugar daddy want all the video creators who earn money to use the same manuscript? And such an inferior manuscript?

Wouldn't it be better for them to create their own?

Spending the same money and getting better publicity results, why not do it?

But Tengda chose this very stupid publicity method, letting all the video creators read the manuscript mindlessly, and the publicity almost had the opposite effect!

This is indeed very unreasonable.

Thinking about it this way, it seems that Qiao Laoshi's statement is the only possibility.

This is a large-scale performance art!

And what happened afterwards did verify this point.

"Qiao Studies" became popular, but *Game Producer* did not.

Doesn't this just prove that point? In the era of online information, truly meaningful cultural works are often buried, while garbage information fills netizens' time!

The more you listen, the more reasonable it becomes.

Continue listening.

The topic of the video was successfully drawn to *Game Producer*.

This is Qiao Laoshi's strength.

The name of this video program is "A Masterpiece Deified," which adopts a completely different commentary style from "Garbage Game Complaints" and "New Game Recommendations of the Month."

Qiao Laoshi analyzed from various aspects why the game *Game Producer* can be called a masterpiece.

"Many players believe that to evaluate whether a game is a masterpiece, you mainly look at its graphics, gameplay, plot, operability, durability, and so on."

"But, these are the differences between 'excellent works' and 'ordinary works', and have nothing to do with 'masterpieces'."

"The so-called 'masterpiece' must have a huge impact on the industry, must have rich connotations that can withstand repeated discussions and repeated polishing, and must resonate in the depths of the soul!"

"Works that do not meet this standard can only be said to be excellent, but cannot be called masterpieces."

"*Game Producer* is precisely a masterpiece that meets this standard!"