Xibei Cat

Chapter 1832: 1241: Annihilation


Chapter 1832: Chapter 1241: Annihilation


“———————!”


However, before General Griffith could finish speaking, suddenly, the entire warship shuddered suddenly. In an instant, the starlight that had turned into beams in front of them rapidly disappeared. Seeing this, General Griffith was taken aback, because this signified the end of the hyperspace jump; they had been pulled out!


But how is this possible? According to the time calculation, they haven’t reached their destination yet?!


Before General Griffith could react, suddenly, a massive shadow appeared. Then, General Griffith saw a huge warship side-facing him, its dark cannon mouth staring at it like the eyes of Shinigami!


“Tribunal… how can this be? We haven’t even reached Tatooine yet? Why, why is the Tribunal here? Where is this place!?”


At this moment, General Griffith almost collapsed. He couldn’t figure out what was going on at all!!


Compared to General Griffith, Duanmu Huai was much calmer. He even gave a thumbs up to Aikute standing in front of the command platform.


“Well done.”


“Th-thank you, uncle…”


Upon hearing Duanmu Huai’s praise, Aikute’s face immediately turned red, and she lowered her head.


General Griffith had no idea that the plan he had thought of, Aikute had already also thought of long ago. She had reported to Duanmu Huai that if the enemy adopted an all-out tactical ploy, inducing the Tribunal Fleet to run themselves ragged, what should be done.


In the beginning, Duanmu Huai had no particular idea, but later he suddenly recalled a method often used by players in a game.


Improvised explosive tactic!


In the game, the standard movement method for a player’s warship is subspace travel.


However, many players are actually reluctant to use this move.


The reason is simple: entering subspace carries the risk of subspace corrosion, and even if you come out safe, you might end up losing a bunch of crew. Of course, if it’s just ordinary crew it’s one thing, but if you lose a bunch of important NPCs, then wouldn’t you be crying?


Additionally, during player battles, nobody is keen on using subspace travel. They talk about flanking and encirclement, but by the time you arrive at the location, several battleships corroded by subspace pop out behind you, it’s no longer a pincer move, it’s wolves in front and tigers behind!


So unless absolutely necessary, many players are unwilling to use subspace travel.


This is also why when Duanmu Huai discovered he could create net paths, he immediately focused on producing net paths.


He despised subspace travel too.


Of course, netway technology can be used, but using net paths during player battles means you’re easily surrounded by the opponent. After all, a net path is akin to a high-speed rail with fixed routes, and if the player knows where you’re headed, they just wait near the target location, and you come out only to find death.


However, players have strategies too; they gained inspiration from the Tyran Swarm’s navigation methods and adopted this hyperspace travel method. This essentially became the commonly used travel means for many players in everyday life.


On one hand, although hyperspace travel isn’t as fast as subspace travel, it’s safer. In the game, not every player has the credentials to enter the netway; they need to complete a series of tasks to obtain a beacon from the Spirit race or Ancient Saints. It’s relatively troublesome, and you might even have to deal with the likes of the Dark Spirit Clan, which is incredibly annoying. So many solo players don’t have this route, and as a fallback, they opt for the secondary hyperspace travel, which is not a bad choice.


After all, while hyperspace travel is hyperspace, it does not enter subspace, avoiding the risk of corruption. Even if the speed is not as fast as subspace travel, at least it’s safe!


And the improvised explosive tactic is meant to deal with these unfortunate folks.


Yes, to be precise, the group who originally invented this tactic was actually a bunch of rogue players.


As the name suggests, they were highway robbers.


Here, it’s necessary to further explain the characteristics of hyperspace travel. Essentially, hyperspace travel involves finding a gravitational passage between two massive celestial bodies, then using that gravitational property to enter hyperspace, traveling from one planet to another. This is also the technology used by the Galactic Republic in this star territory.


Then these players came up with an idea.


That is — as long as you insert a massive object in that distance, wouldn’t it directly intercept the opponent?


It’s like someone walking on a mountain trail, and suddenly someone pops out from the bushes beside them saying, “This mountain is mine, this tree is mine”; you would have to stop, right?


If you don’t stop, wouldn’t you run into them?


Of course, strictly speaking, it doesn’t mean a collision. It’s more like the sudden appearance of a supermassive object forcibly pulling the opponent out of the hyperspace channel, but it essentially achieves the same function of stopping them.


So that’s exactly what these players did.


Firstly, they would lay a large field of torpedoes in the middle of a specific route between two planets — which theoretically should be useless because hyperspace travel won’t affect small objects; torpedoes placed there have no effect.


However, the next step is the key. At the moment of the opponent’s jump, a large warship would suddenly warp in here, appearing in the center of that route. As long as the mass of this warship is greater than the jumping warship, it will pull the latter out of the hyperspace channel, sending it back to real universe directly.