Xiyou finally agreed to a two-eight profit sharing ratio, fully representing the blind box "Imperial Rewards" product launched by Jiangnan Group, and also becoming the first convenience store in Fusang to fully represent it. As for the other several brands, only one convenience store named Xinri reached cooperation. The other seven famous convenience store brands in Fusang required a seven-three profit sharing ratio at the lowest, and were then rejected without hesitation.
For Huang He, having one convenience store that could cover the entire Fusang convenience store platform was enough.
After all, the density of convenience stores in Fusang was at the level of trypophobia. If one could be taken, it would basically be possible to have their products on every street. There was no need to have their products in all convenience stores. Who would be begging whom at that time was yet to be determined.
"Where did you get the authorization for so many IPs?" After the negotiations were completed, Xi You Wen Nai, who was still wearing a maid outfit, walked up to Huang He and asked curiously.
"Some were exchanged, some were bought!" Boss Huang smiled and said, "For example, the IPs under Nintendo and Sony were exchanged, while the remaining IPs from anime and other ACG were basically bought by me."
"Bought? Those companies were willing to sell these IPs to you?" Xi You Wen Nai frowned. The list of anime IPs involved in the large plan just now included six or seven. The owners of these six or seven IPs were all different. Doesn't that mean that Huang He bought all these IPs one by one?
This is not easy. These IPs are the lifelines of their respective companies!
"No, most companies were unwilling to sell, so I bought those companies instead. I bought a total of three or four animation production companies and more than a dozen game studios!" Boss Huang continued, "No, the price of these companies combined is less than 20 million US dollars, which is very cheap!"
These companies were indeed relatively cheap. The most expensive among them was Kyoto Animation Production Company. This company, originally composed of a group of middle-aged women, has now become a rising force in the Japanese animation production industry. It has been doing OEM throughout the 1990s and has accumulated a large number of talented animators.
After 00, it began to produce complete animations and participated in the production of most of Inuyasha and Crayon Shin-chan, but it was still an OEM in name.
Then Kyoto Animation was unwilling to remain just a simple OEM enterprise. Last year, it launched its independently produced animation "Full Metal Panic!" and received unanimous praise in Fusang. It is currently producing an animation called "Air".
As a result, due to excessively high requirements for drawing quality, the budget exceeded the limit, and then Boss Huang took the opportunity to buy it, spending only 3 million US dollars.
Of course, this was a very cheap price in Boss Huang's opinion. At that time, it was considered a sky-high price in the Japanese animation industry. After all, 3 million US dollars is nearly 350 million yen. Even Sunrise, the largest company in the Japanese animation industry at that time, was only priced at around 1 billion yen.
As a result, 350 million yen was used to buy a Kyoto Animation that had just debuted and achieved a little success, which truly made colleagues in the entire animation industry envious and jealous.
However, doing so also had benefits, which was that when Boss Huang continued to acquire other animation production companies he favored, such as IG, Animation Do, Bones, and many others, he basically acquired them with money.
These companies were not well-known at the time and could not compare with animation industry giants like Sunrise or Toei. However, these animation companies were the real grassroots forces.
After Boss Huang acquired these enterprises, he made a simple calculation and found that these companies combined undertook 40% of the animation production workload in Fusang... Of course, this was not undertaken by these companies themselves, but by these companies through their affiliated OEM enterprises.
In other words, Boss Huang acquired nearly 40% of the Japanese animation production industry for just over 10 million US dollars.
In addition, Boss Huang also made moves in the game industry, not only spending 2 million US dollars to acquire Type-Moon, which was still a doujin circle at the time, and at most a producer of eroge.
He also acquired KEY and other famous glaga.
Besides, the original paintings of Lu Bu and others were also changed. Alas, these Japanese people are simply masochistic. If Boss Huang does not whip them with capital, they simply do not understand Chinese culture.
In addition to the changes in Type-Moon, Kyoto Animation has also undergone great changes.
For example, Kyoto Animation received a massive fund of up to 5 million US dollars to continue recruiting and training its own animators, with the goal of producing a new animation, namely the animated versions of China's "The Legend of Sword and Fairy" and "Mysterious Journey".
However, it is not an adaptation of the original plot of "The Legend of Sword and Fairy" and "Mysterious Journey", because it would be difficult to attract the Japanese themselves to like it.
The ones Boss Huang made can be considered as side stories. In the Fusang side story of "The Legend of Sword and Fairy", the descendant of Nuwa became Amaterasu Houyi, and it tells the story of Amaterasu Houyi's cultivation. There will be some plot related to China in the middle.
According to the setting of this animation, Amaterasu is the daughter of Nuwa. See, this has turned Fusang into China's daughter. Although this daughter setting is quite disgusting in Boss Huang's eyes, he endured it considering market needs.
As for "Mysterious Journey", it's even simpler. It's a story about a young man from Fusang who was guided to the cultivation world while traveling in China and began to cultivate.
This story begins after Li Qiang's storyline. By this time, Li Qiang has basically become a legend in the cultivation world, an absolutely invincible figure.
The major figures in Chinese cultivation will continuously provide some help to the protagonist, playing the role of old grandpas.
There are also various settings and changes. When later generations review this period of history, they will find that in 2005, nearly more than 10 ACG works related to China were born in one year.
Therefore, most of these works disappeared without a sound, but the ones that became popular were subtly changing Japanese society.
Because in these works, China is always powerful and kind, slaying demons and eliminating evil, and often helping the protagonist, but basically not participating much in the main plot.
However, more importantly, these animations have fully constructed the image of a cultivator.
Just as Japan popularized its culture worldwide with the image of ninjas as a key, China began to use the image of cultivators to continuously shape China's image in Fusang and even around the world.
This is a change that is imperceptible, making politicians focused on various struggles completely unaware of it. By the time they discover this change, the young boys who have been watching animations since they were six or seven years old will have grown to seventeen or eighteen years old and become the new main protagonists of Japanese society. Their perception of the world and China will have been quietly reversed.
This is the last chapter of the plot in Fusang. We will return to China tomorrow.