Take a bite of pudding

Chapter 761 Developer Conference

"This is a small goal?" Huang Xingwu was dumbfounded. He had been a teacher for five years and had saved less than 20,000 yuan, and that was without getting married.

If it weren't for the school paying this time, he would never have thought of traveling to the United States, let alone hearing someone say that 100 million yuan was a small goal.

If the speaker hadn't been China's richest man, Huang Xingwu would have turned and left.

No, this is America, and most of the attendees are Americans. Doesn't this mean that the currency unit Mr. Huang mentioned is actually dollars!

If he hadn't seen everyone around him with their mouths wide open, Huang Xingwu would have thought he had entered a pyramid scheme camp. But Huang He on stage, surely he wasn't lying, at least he must have some substance to his words!

As it turned out, Huang Xingwu was not mistaken. Mr. Huang soon shared his secret recipe for earning 100 million in five years: simply invest in developing mobile games!

According to Mr. Huang, mobile phones and games are a perfect match. With games on mobile phones, an amazing market can be created. He then used his own game, Angry Birds, as an example, which earned 150 million US dollars in a month. In five years, that would be billions.

Mr. Huang had his identity, status, and achievements, coupled with excellent eloquence. In just a few words, he stirred the enthusiasm of these people, making them firmly believe that developing games for mobile phones was a path to rapid wealth.

"Most of you here are independent developers. You might think it's difficult to succeed without the support of large corporate teams to create good games."

"This might be true for PC and console platforms, but not for our mobile platform, our OO mobile game platform. On the contrary, due to the limitations of mobile phone performance, only one or two game developers are needed to create a mobile game with a considerable degree of completeness!"

"And when the demand for manpower is not high, what do we compete on? It's certainly not manpower, nor capital, and definitely not office politics. It's the creativity of an excellent game developer, their thinking, their ideas, everything about their games. We compete on this!"

"Therefore, all of you here are the future kings of mobile games. You no longer have to deal with clueless superiors, profit-driven bosses, and a host of existences you deeply resent and are afraid you can't resist."

"On the mobile game platform, you just need to give your best and prove to the world who the best game developers are. That's enough!"

"And we, the OO mobile game platform, sincerely invite all of you to join our platform, unleash your abilities, and create all sorts of excellent independent games! Our platform will provide you with all the conveniences we can, so that we can grow together!"

"Alright, I won't say any more unnecessary words. I will now directly tell you about our support policies!"

"First, we will provide a comprehensive game development toolkit. Our technical team has developed a series of game creation tools specifically for the OO mobile game platform."

"With these creation tools, any programmer can independently create an ordinary game within three months. If you are proficient with this game tool, you can even produce a finished product within two weeks. At the same time, our relevant departments will continuously release various game assets, such as images, data companies, asset modeling, etc. In the future, we will build the world's most advanced mobile game engine, and lower the threshold for game creation to a level where one can directly create games after learning computers for about half a year!"

"Secondly, it is about game operation support policies. Once the independent games you have painstakingly created are launched on our mobile platform, the platform will immediately give them at least one S-level recommendation slot and two B-level recommendation slots to help promote your games among players, so that your 'gold' does not go unnoticed!"

"Of course, considering that there might be some malicious, low-quality games in the future, we will establish a game quality rating agency. This agency will be composed of professional game industry personnel and randomly invited game developers, who will jointly score the games. The total score will be 100 points. Only games that are meticulously crafted, show visible effort, and score 70 points or above will receive corresponding recommendation support."

"However, I can assure you all here that as long as your game is infused with your passion, it will surely be recognized by the review committee!"

"Finally, it's about income support policies, which are also our most valued support policies. We know very well that passion alone cannot put food on the table. Before any game designer becomes famous, they may have to go through periods of obscurity and hardship."

"What we need to do is to minimize these periods and let the independent game designers in these stages feel the warmth of this industry!"

"Therefore, we will launch the Independent Game Guarantee Plan. Any independent game designer's work, after review, can join this plan."

"As long as the work is reviewed by our review committee, scores 60 points or above, and is listed on our OO mobile game platform, regardless of how much revenue the game generates, we will provide a minimum monthly revenue share of 500 US dollars for six consecutive months."

"Although 500 US dollars is not a large amount, I believe it can basically cover basic living expenses, allowing you to not worry about personal living issues for the next six months and dedicate yourselves entirely to the research and development of your next game!"

"If your work is recognized by some players and your monthly income exceeds 500 US dollars, then we will activate a new support plan called 'Designer Priority'!"

"As you all know, in the current cooperation agreements for our OO mobile game platform, mobile manufacturers receive a 10% revenue share, our platform receives 35%, and third parties, i.e., you, receive 55%!"

"However, under this 'Designer Priority' support plan, when the total revenue of a game is less than 3,000 US dollars, all revenue generated by that game will be given to the third-party designer, i.e., you, after deducting taxes. You will receive all the revenue from these games!"

"If it exceeds 3,000 US dollars but is less than 10,000 US dollars, then for this portion, you will enjoy a revenue share ratio of up to 70%, and the remaining 30% will be divided as 10% for the mobile manufacturer and 20% for our platform!"

"Finally, any amount exceeding 10,000 US dollars will be distributed according to the normal ratio specified in the contract."

"I believe such a distribution plan will definitely help you easily overcome the difficult early stages of game development. It also reflects our sincere hope that you will join our platform and confidently welcome this wonderful future together!" Mr. Huang said on stage, and the audience erupted in warm applause that lasted for a long time.

Next, technical staff from the OO mobile game platform began to explain the detailed procedures, mainly how to use the game development toolkit provided by the OO mobile game platform, which they claimed anyone with programming skills could learn, how to communicate and cooperate with the OO mobile game platform, and detailed information on how to go global.

Huang Xingwu, who had only come to join the fun, listened with extreme seriousness and detail, even raising his hand to ask questions repeatedly, which surprised those around him.

When Huang Xingwu had sought help earlier, he had told them that he had stumbled into the venue and hoped they could help him get back to his hotel.

Unexpectedly, Huang Xingwu was even more proactive in raising his hand and asking questions than they were, as if he had come specifically for this event.

"Old Huang, are you planning to develop games too?" someone next to him couldn't help but ask.

"Yes, I didn't plan to before, but now I do!" Huang Xingwu nodded very seriously.

"Oh, so you're a programmer then!" another person asked.

"No, I'm just an English teacher and have never been exposed to any programming-related knowledge!" Huang Xingwu shook his head.

"Then how are you going to develop games?"

"Can't I learn to be a programmer first before starting to develop games?" Huang Xingwu said very seriously to these two new acquaintances he had just met. "I plan to spend half a year learning programming first, and then I'll develop games!"

"..." The two of them opened their mouths, unable to speak. They had wanted to persuade him, but on second thought, if he was really willing to spend half a year learning programming, then with the simplicity of this toolkit, he could indeed develop mobile games directly.

After all, they had only just met, and it was awkward to directly pour cold water on his ideas. So, these two people closed their mouths, and at the same time, they began to ponder how they could also create a game.

This OO mobile game platform is indeed very good, with attractive policies and benefits. Especially the minimum monthly remuneration of 500 US dollars, which is equivalent to a monthly salary of 4,000 yuan in China, placing it above the average level nationwide. They could go back and develop games in their spare time to earn this 4,000 yuan. Isn't that great?

Moreover, the development tools provided by the OO mobile game platform are indeed simple. It is said that Chinese versions of the development tools will be released in the future, which will greatly reduce the difficulty of game development.

Besides, they were already industry professionals in games, possessing experience and ability. Since even Huang Xingwu, an English teacher, had such courage, why couldn't they?