Chapter 255 The Dark Forest, Imperial Territory

As the saying goes, mechs are the romance of men.

Until the VR game "Titanfall" was launched.

The unique immersive perspective, extraordinary experience, and ease of entry with almost no threshold.

This greatly reduced the difficulty of piloting mechs and increased the adaptable user base.

To this day, this sentence is no longer enough to describe the current situation.

Mechs are the ultimate romance of humanity!

This sentence better reflects the current fervent atmosphere. With no threshold restrictions, what was once a romance exclusively for men has directly extended to women.

They discovered that interacting with BTs was so much fun.

The clumsy iron hunks were more fun than boyfriends.

And with players and pilots connected neurally, they could also easily experience the feast of war, a miracle that had never appeared in any previous game.

The male-to-female ratio in the human population is almost the same, while the proportion of males playing PC games is much larger than that of females. This is not discrimination, but solid data.

In addition to differences in hobbies, the main reason is the technical barrier that blocks some players who love games, forcing them to play casual games like Miracle Warmth and Connect Four.

But with the popularization of VR games, and extensive publicity and promotion, more and more casual players have joined VR games.

They found that the technical threshold of VR games is much lower than PC!

Even if players are slow, they can still experience the intended gameplay and fun in VR games. Although they cannot easily set records or pursue extreme challenges like gaming masters.

But compared to PC games that can only be played with hands, VR seems to be more attractive. The current VR market has no shortcomings except for its high price.

However, by chance, the number of potential wealthy and leisure groups on Blue Star is extremely large. Previously, they had nothing to play and could only play mahjong.

Now it's different. As long as they have a device, they can immerse themselves in games for eight hours, experiencing famous scenic spots, customs, and delicacies from all over the world, or even from around the world.

The existing market is expanding, and the overall player base is increasing.

Coincidentally, the market for VR games like "Titanfall" and "Journey" has greatly expanded.

"Journey" is mainly because its positioning is more casual, focusing on the game's scenes and climate, giving players the feeling of traveling all over the country while sitting at home.

"Titanfall" mainly comes from the neural connection between pilots and Titans, which lowers the operational threshold for players, and the sci-fi fantasy of mechs is naturally an eye-catching theme.

Therefore, on the second day of the VR game launch competition, "Journey" and "Titanfall" received the most positive reviews among potential users among many popular games.

Of course, none of this has anything to do with Lu Li.

He was currently sitting in the cockpit of a Titan, enjoying the beautiful scenery and landscapes along the way.

Frankly speaking, Lu Li was astonished by the technology on Blue Star.

In his eyes, this was more than just a VR game; it could even be called a metaverse!

It directly bypassed the physical suits and VR glasses envisioned by Terra's early days, and used a helmet and a cockpit for neural connection and immersion.

Terra had not lacked imagination for VR worlds. It had even released the sci-fi imaginative blockbuster "Ready Player One."

Originally, he thought that Blue Star's VR would develop in this direction, where characters' actions in the virtual world would be based on their real-world bodies.

Whether walking, running, or jumping, it would all be done by referencing real human behavior.

In reality, Blue Star had taken a step too big.

So big that Lu Li was afraid of tearing something.

When he first transmigrated, he thought this world was only slightly more technologically advanced than Terra.

Just better medical standards, faster computers, and longer life expectancies.

Who knew that Blue Star was at the end of a technological explosion at the time, and the research on superconducting chips was nearing completion.

In just one year, it had reached the stage where it could be put into production and use.

In that case, developing games directly through the game editor was not a coincidence at the time.

It was just that Lu Li at the time was solely focused on developing games quickly, working hard to deliver "knives" to players, and enjoying their pained and twisted expressions after being tormented.

His attention was not on these matters at all, so it wasn't until the VR game was launched that he realized the extent to which Blue Star's tech tree had been illuminated.

Especially after experiencing the mode of operating a Titan today, it was completely different from using buttons to launch rockets and shields on the PC version.

The sense of control from the depths of consciousness had far surpassed the category of "fun" and directly leaped into an extraordinary experience of dominating everything.

Whether it was the feeling of weightlessness when the BT accelerated and ran, or the pure and powerful energy fluctuations when energy gathered at the fingertips, they could all be fed back into the depths of the player's consciousness.

Perhaps players who directly experienced the VR version of "Titanfall" would not feel any discrepancy.

But as someone who had experienced both the PC and VR versions, Lu Li was completely overturned by this extraordinary experience.

It wasn't just thirty years ahead of Terra; a hundred years would not be an exaggeration!

While feeling shocked, a bolder idea emerged in Lu Li's mind.

Since there was such advanced technology, why not try some sci-fi masterpieces that he hadn't even scratched the surface of in his previous life?

Droplet!

Two-dimensional foil!

Dark Forest Law!

Van Gogh's "Starry Night"!

...

Could they show their original charm in Blue Star's VR games?

The fact that a mature work of "The Three-Body Problem" had never been released had always been an irreplaceable regret for Lu Li.

At that time, the best works on the market were only fan-made derivative works like the "My Three-Body" series. Although it was a MC blocky human work, its important famous scenes and essence were done very well.

Book fans all praised it.

As for the animated works produced by other companies, to be honest, from the perspective of a professional game producer, Lu Li found them to be utter garbage.

He didn't even include the anime in the category of related works.

As it turned out,

Only with Blue Star's advanced technology could a fraction of this work be presented, and it was best presented as a game. Any other way could not compare to the original novel.

Even with excellent special effects, it could not depict the picture in the reader's mind.

Only by letting readers become players, experiencing it firsthand like piloting a Titan, and personally painting the grand scenes in their imagination, can they get a glimpse of it.

As for adapting novels into games, this kind of leap would require further communication with the System Girl to know if it was possible to realize.

"The Three-Body Problem" could also satisfy the collection of emotional value. After all, facing Cheng Xin in the game, and facing the things Cheng Xin did, which player could resist their blood pressure soaring?

After "Titanfall," he had to reconsider other types of PC games, such as the sequel extension "Apex Legends."

Lu Li's game empire had a vast commercial territory, involving all players on Blue Star, and they needed to be patient.

Not only high-quality sequels but also consideration for players without income.

They temporarily did not have the ability to purchase VR equipment. They mainly focused on mobile games, which were mainly based on anime themes, and the update of Zhou Zhou's seventh chapter.

At the same time, PC indie pixel art games must also be included. Lu Li had an almost obsessive love for pixel art indie games.

This was because pixel art games delivered "knives" reliably, accurately, and powerfully!

They precisely struck the players' vital points.

Every once in a while, he was preparing to present a carefully prepared pixel art "knife" for his dear players... Oh, no, an indie game.

It wasn't that he didn't want to make VR games, but the development cycle and cost of VR games were far beyond those of ordinary PC games. He couldn't release VR games at the same speed as PC games.

He would really be taken away by the relevant departments to be dissected.

Bao Xue had already announced that the next VR game was tentatively scheduled for the eve of the Spring Festival, a year and a half later.

Lu Li could only adjust his release speed based on Bao Xue, who was the fastest at releasing games on Blue Star.

This interim period would mainly be filled with PC and mobile games.

Or to be reborn and create small accounts to make games, or to cooperate with major manufacturers, using their brands to make VR games.

However, for now, the most important thing was to break through with BT and successfully meet Major Anderson.