Chapter 322 First Month's Data Released, The World Is Shocked!

Goose factory: [Holy War] Tops 70 million peak concurrent users in its first month, with 25 million daily average users and a store rating of 9.6!

Thank you for your strong support, players. We will be releasing more engaging content to give back to everyone!

Behind the official announcement board, there are also chibi celebrations of classic IP protagonists like Huang Tiandi, Yan Di, and Haishun, showing great dedication.

Weibo's official synchronized news followed closely. As the first free VR game, Goose factory's competitive advantage is evident.

After all, who would pay when they can get it for free? It's undeniable that Dragon Country players' spending awareness still needs improvement.

Fans of [Holy War] are very enthusiastic, and a large crowd quickly gathered on Weibo to witness the event.

'Ooh ooh ooh, Holy War is awesome!'

'VR Fan Realm Zone 1, My Arrogance Cannot Be Defeated, add me as a friend to team up and grind monsters!'

'Huang Tiandi needs buffs, I, a full-level Great Luo Sword Embryo, can't even beat Haishun's trident???'

'Cheers for Holy War!!'

'Star Dou Forest Zone 3, looking for a Xiao Wu to get married!'

......

While outsiders see this as just a spectacle, insiders know that Goose factory lost this market competition.

Firstly, their free-to-play model put them at a disadvantage, and subsequent discussions gradually waned compared to Pig factory and Lingjing.

Fortunately, Goose factory's [Holy War] focuses on a cultivation-based open world, allowing them to continuously add new maps and characters based on novel IP content, reaping rewards repeatedly.

They may have lost some reputation, but in terms of sheer earning power, Pig factory and Lingjing combined can't match Goose factory.

The saying "free is the most expensive" is never just a saying.

Following that,

Pig factory also released its official announcement: [Journey of the Wind] achieved first-month sales of 15 million copies domestically and 7 million copies overseas, with a comprehensive rating of 9.7, setting a new record for NetWing's self-developed games. Thank you for your continued support!

NetWing's announcement was relatively simpler, directly presenting the data without much fanfare.

This is mainly because the story of "Journey of the Wind" is also quite concise.

A solitary traveler, clad in a hooded robe, awakens in the desert with a single goal: the mountain in the distance.

On that mountain, a light pierces the sky.

The traveler believes it to be the dwelling of a sage and embarks on an unknown journey to reach it.

As players of "Journey of the Wind" finally approach the end, the protagonist's movements gradually slow, until their body collapses in the snow. At this point, the gods appear, summon him, and resurrect him, thus beginning a new journey.

The gameplay is simple, and the style is minimalist, but the quality is the best NetWing has produced in recent years.

Especially with the VR perspective, player immersion is maximized, making it a dark horse.

'Journey of the Wind has no excessive rendering, no overly thrilling plots, and not even any superfluous control designs.

But it's precisely this simple freshness that provides me with an unparalleled emotional experience.'

'To convey the theme of "mutual support" among players, the game has put great effort not only into the gameplay but also into the musical expression.'

'Yes! Music plays a crucial role in the experience of "Journey of the Wind." With no text appearing, the game, relying solely on visuals and music, utilizes both to the fullest.'

'“Journey of the Wind” is a game that makes one feel both mentally and physically refreshed. The pacing is practically flawless, with no repetitive areas or content that requires repeated attempts from start to finish. You'll find not a single wasted moment.'

'The beauty of "Journey of the Wind" isn't in the accumulation of polygons. From the abstract vast desert to the hooded figure, the soul and skeleton supporting it aren't heavily infused with high-tech elements, but rather a beautiful blend of inspiration and artistic elements.'

......

Compared to [Holy War], the players' comments in "Journey of the Wind's" official comment section appear more rational and pertinent.

Players' eyes are sharp; they know what's essential and what's dross.

Following this,

Overseas major studios like Jade Bi, Baoxue, and RentoTenno sequentially released their official performance announcements. Their results were comparable to "Journey of the Wind."

Due to a lack of domestic platform fans, especially after Baoxue's strained relationship with NetWing, players didn't seem to buy into them much.

Of course, there wasn't much enthusiasm on overseas platforms either.

This is because the entire internet is actively discussing the results of "Titanfall," a game that has surpassed newcomers and left live-streaming popular streamer Tommy in shock.

Seeing the lukewarm reception in their own backyard infuriated the operators of these major studios.

Their popularity was completely overshadowed by "Titanfall," leaving them as mere supporting green leaves.

Now, the entire internet is eagerly awaiting Lingjing's official performance report.

It wasn't until noon, and there was still no sign of any movement.

This made netizens anxious; they were brimming with pent-up resentment, waiting to unleash their full force and vent their frustrations!

And the culprit at this moment—Lu Li.

He was strolling and eating along Huaihai Road in Haicheng!

Ever since he finished "Titanfall" and felt his youth rekindled by its emotional impact, Lu Li realized he was still a strapping young man under twenty-four.

He needed to enjoy life!

Before, he was so driven by his mission, wishing he could make ten games a day to make players cry and call for their mothers. Now, he had a change of heart; slicing players needed to be done gradually.

Constant high doses of emotional damage would eventually lead to aesthetic fatigue, and Lu Li didn't want his stockpile of knives to lose their effectiveness.

Moreover, the constant high-pressure work had taken a toll on his stamina, and too much staying up late had significantly diminished his… vigor.

This wouldn't do; he had to slow down his pace of life.

At this moment, Lu Li also realized that his team needed to expand.

At least an operations team was necessary, otherwise, he would be overwhelmed by handling all the publicity and reporting work himself.

Things were different now. Lingjing used to have only one or two games; now, with the addition of VR games, they were nearing ten. They only had one official account and his personal account.

That was too few; ideally, each game should have its own official account.

So, after that day, Lu Li bought a building and also poached all the operations studios on its floors to manage the operations work for all Lingjing games.

As for himself, he became a hands-off proprietor, enjoying leisure and relaxation every day.

Ding ding ding!!

The phone rang. Lu Li answered, and the voice of Li Xiao, the head of operations, came from the other end: "Boss, the data for 'Titanfall' has been consolidated."

"Make the official announcement. The kids must have been waiting impatiently."

After hanging up Lu Li's call, Li Xiao's forehead was covered in black lines. Didn't he care at all about his own game's data?

Did he know what kind of achievements "Titanfall" had created in its first month?

With an excited heart and trembling hands, Li Xiao published the data for "Titanfall" through the newly certified Titan official Weibo.

Once released, the data shocked the world!