Chapter 2396: Three Legendary Paths.
While other legends lose control in their divine forms because they got blinded by rage or ran out of spiritual energy, legendary slavers can lose control just by liberating their divine forms.
So the divine form of slavers is bad already as a ball of weak worms. But slavers don’t dare to use it unless they are literally about to die and are very desperate.
They surely can’t use their divine beast form to attack others. This is something their divine form is simply incapable of. Their diivne form can only help them survive and escape.
This is why slavers rarely show themselves or put themselves in situations of danger. They will have to rely on their slaves to do their bidding.
If there ever comes a time when they have to use their divine form, then they are probably doomed. Either the person who wants to kill them succeeds in doing so, or their divine beast form takes their life.
Legion-8 sighed and said, "I guess this is another cost we have to pay for having the Power Bond divine ability."
Legion-4 chuckled and said, "Serves slavers right for having such an overpowered divine ability."
Legion-2 said, "This isn’t so bad. At least not for us. With this, our survivability will increase."
For Legion, they can’t change the weak nature of their divine form apart from being able to use their other divine abilities in this form. But the problem of losing their minds in their divine beast form is not a problem for them.
It is not a problem for them because their divine flesh doesn’t try to take over their bodies at every moment. So the worms they transform into don’t exacerbate the problem of temptation.
As for the matter of mental strain, this is even less of a problem for them because they have 12 consciousnesses. They actually don’t need up to 12 consciousnesses to maintain their sanity in this form. Two consciousnesses will be enough.
Since this divine form is not a problem for them, they can use it every time. Especially when they are about to die.
If they combine the ability to scatter their bodies in every direction of the pathway of slavery with the ability to resurrect even if they are completely destroyed from the pathway of the undying, then they will become even more unkillable.
So while other slavers will bemoan their weak divine beast form, they were happy to receive it. They were in a good mood as they returned to their normal state and used the Power Assessment divine ability.
POWER ASSESSMENT.
#STRENGTH: 320 >> 640. #SPEED: 320 >> 640. #SPIRIT: 640 > > 1,280.
#CONSTITUTION: 320 >> 640. #VITALITY: 320 >> 640. #PERCEPTION: 320 >> 640.
#SPIRITUAL ENERGY: 9,600 >> (320+320+320+320) + (640+640+640+640+640+640) + (640+640+640+640+640+640) + (640+640+640+640+640+640) + (320+ 640+640+640+640+640+640+640+640+640) = 18,880.
#LIFE ENERGY: 1,600 > ((320+640+640+640) = 2,240.
DIVINE FLESH: DIVINE ABILITY (RANK) - MASTERY%.
1. PATH OF UNDYING:
AEGIS SHIELD (RANK 1) - 55% > 56%.
REFLECTOR SHIELD (RANK 2) - 51% > 55%.
ARMOR (RANK 3) - 50% > 54%.
ABSORPTION BODY (RANK 4) - 50% > 53%.
REGENERATION (RANK 5) - 50% > 52%.
DANGER SENSE (RANK 6) -50% > 51%.
REFRESH AND REWIND (RANK 7) -50%.
2. PATH OF KILLING:
SEVER (RANK 1) - 54% > 57%.
DEATH MARK (RANK 2) - 51% > 56%.
STUN (RANK 3) - 47% > 55%.
BLOOD LIMBS (RANK 4) - 47% > 54%.
BLEED (RANK 5) - 40% > 52%.
BLOODTHIRSTY (RANK 6) - 15% > 51%.
BLOOD MANIPULATION (RANK 7) - 50%
3. PATH OF SLAVERY:
BONDAGE (RANK 1) - 51% > 57%.
LIFE SIPHON (RANK 2) - 50% > 55%.
LIFE BOND (RANK 3) - 47% > 54%.
PUPPET (RANK 4) - 47% > 53%.
WHIP (RANK 5) - 30% > 52%.
IMPRISON (RANK 6) - 15% > 51%.
POWER BOND (RANK 7) - 50%.
4. PATH OF THE TELEPATH:
MENTAL PROBE (RANK 1) - 76% > 78%.
MIND READ (RANK 2) - 68% > 70%.
HYPNOTIZE (RANK 3) 38% > 50%.
MENTAL ARMAMENT (RANK 4) -33% > 45%.
SENSORY HIJACK (RANK 5) - 18% > 30%.
PSYCHIC HOWL (RANK 6) - 3%
ULTIMATE ABILITY:
1. AUTHORITY OF UNDYING: INVULNERABILITY—0%.
2. INNATE ABILITY: Adaptation—100%.
Of their four pathways, they have advanced to rank 7 in three of them. This has caused drastic changes to the situation of their spiritual energy capacity.
The pathway of telepathy is still at rank 6, so the increase to the spiritual capacity that it can grant to them is 320 units of spiritual energy for the four divine flesh in their bodies for a total of 1,280 units.
The pathways that were legendary and at rank 7 had six divine flesh in their bodies for storage, with each divine flesh storing 640 units of spiritual energy.
So each rank 7 pathway is storing 3,840 units of spiritual energy. Since there are three of these rank 7 pathways, the total amount of spiritual energy gotten from the three of them is 11,520.
But there is also the spiritual energy stored in their souls. In the past, only one soul in a pathway would store spiritual energy. But now that all three souls in a pathway have been activated and can be used to store spiritual energy, they have gained another substantial source of spiritual energy capacity.
A pathway has three souls, and three of their pathways have become legendary, which makes nine souls that can store spiritual energy now. Since each soul stores 640 units of spiritual energy, those nine souls grant them an extra capacity of 5,760 units.
All that is left is the fourth pathway with the single soul that can store spiritual energy and is still stuck at rank 6. This singular soul can only grant them an additional 320 units of spiritual energy capacity.
So in total, they now have a spiritual energy capacity of 18,880 units. This is nearly double the 9,600 units that they had when they just became legends, and it is already more than three times the 5,120 units they had when all of their pathways were at rank 6.