San Tian Liang Jue
Chapter 22
【Gained Experience: 450, Game Coins: 4500】
【Obtained Item/Equipment: Dormant Tibetan Macaque】
【Completed Accepted Missions: 00】
【Special/Hidden Missions Completed: 0, Worldview Deciphered: None】
【Sudden Increase in Scare Value: 0 times, Highest Scare Value: 0%, Average Scare Value: 0%】
【Your Fear Rating is Bold as Brass; you will receive one extra reward, please select shortly.】
【Gained Skill Points: 100】
【Skill Points Enhance Experience: 100, Game Coins: 1000】
【Script Completion Reward: Skill Card * 1】
【Calculation complete, please continue.】
Feng Bujue finished reading the settlement list in the login space, and then heard 【You have leveled up to Level 5; Physical Fitness limit increased, currently 500/500】 His experience was now 150/500.
Judging from the experience, the difference between Single Player Survival mode and Training mode is actually not that big. When Feng Bujue and Wang Tanzhi queued for multiplayer training, their levels were Level 1 and Level 2 respectively. If you don't consider the extremely difficult ending factor of killing the Boss, the experience for completing that script would be at most around 300, not as much as 500. And this time, the Single Player Survival mode script was generated by Feng Bujue at Level 4. According to the experience ratio, going to a Single Player Training at his level would basically net him close to 400 experience points.
This is where the superior rewards of Survival mode become apparent. Compared to Training mode, which only gives experience, Feng Bujue now has Skill Points and the experience and game coins enhanced by them, as well as completion rewards and extra rewards for Fear Rating.
However, there was one piece of settlement data that puzzled Feng Bujue. He had previously brought out the item [Single-Use Syringe] from Training mode, but the "Obtained Item/Equipment" column in the settlement list showed "None." But this time, the monkey was accounted for.
He was quite certain that the game information he had read before never mentioned this situation. Of course, that was normal. The official game instructions were for advertising and popular science purposes and would not write out every very specific detail.
Unexplained mysteries were like a fishbone stuck in Feng Bujue's throat, especially these seemingly insignificant little problems. If he couldn't figure it out, he would feel uneasy all over.
He couldn't be bothered to check the forums because what was said on the forums about situations related to the system might not be correct. So he directly contacted online customer service through the screen in the login space to inquire. The other party was really stumped by this question. After checking for a long time, they gave a reply: Items with the type "Consumables," such as medicines, bandages, synthetic materials, mechanical parts, etc., with a quality of "Normal" (including Normal) or lower, will not be displayed in the settlement list when obtained and brought out of the script. The same applies to equipment with a quality of "Trash."
When Feng Bujue heard this, he understood. There might be many things that meet these two conditions in team scripts. If someone with an extra-large backpack was full and had nothing better to do, they could pick up a bunch of miscellaneous items such as stones, branches, weeds, bricks, wooden sticks, etc. in the last 60 seconds of the countdown, and then bring them out of the script in one go. The system's settlement list would have to use a large paragraph to record these useless things. So, there is now this setting.
After figuring this out, Feng Bujue wanted to take out the monkey he had obtained in his inventory to take a look. But when he tried to take it out of the inventory, the monkey disappeared, replaced by a card about the size of a Tarot card. At the same time, a system prompt appeared in front of Feng Bujue:
【After completing the script, players may obtain "Plot Items That Can Be Brought Out of the Script." These items are generally related to secondary missions in the script, or related items that were not used for various reasons (such as the player overcoming the plot requirements with their own abilities) in the main plot process. When these plot items that can be brought out of the script successfully enter the login space, they will be converted into "Puzzle Cards" and added to the deck system (currently not open).】
Feng Bujue finished reading the system prompt and turned his attention to the puzzle card in his hand. Although the material of this card was like paper, it felt impossible to bend. The edge of the card was surrounded by a circle of white light. The patterns on both sides were the same, with no front or back. The pattern on the card in his hand was a monkey, and the style was actually ink wash.
【Puzzle Card: Monkey】 This is the only annotation on the item, just a name, nothing else.
Feng Bujue glanced at Wang Tanzhi's status in the friend menu. This kid was still in the game. He simply wasn't in a hurry to claim his settlement rewards. Instead, he contacted customer service again.
Then let me roughly explain this deck system...
Before that, I have to explain a concept, which is the so-called equipment quality grading. The information provided to players on the official website is as follows:
Trash: It is very difficult to keep this worthless piece of junk running normally.
Dilapidated: Old, flawed, but better than nothing.
Normal: This equipment is working perfectly, using it reasonably will help you.
Excellent: A reliable, good piece of equipment, like a trustworthy partner. (Excellent quality equipment has at least one attribute or one special effect)
Perfect: A flawless top-notch piece of equipment, rare and powerful. (Perfect quality equipment must have special effects, but may not have attributes)
Legendary: A coveted artifact, enough to enhance the user's strength.
From this grading, it can be seen that Excellent-level equipment will undoubtedly be the mainstream in the later stages of this game, and it is also a level that most players have the ability to obtain.
It was mentioned earlier that the main way to obtain equipment in Thriller Paradise is to "find" it, but what if a player really can't get Excellent equipment and gets stuck in a vicious cycle of not having equipment leading to poor strength, and poor strength leading to not being able to obtain equipment?
This deck system is the method devised by the game company, providing players with an alternative way to obtain equipment in the later stages of the game: as long as players collect a complete series of decks, they can exchange them for a piece of equipment, with a minimum quality guarantee of Excellent, and even a chance of getting Perfect.
And what is a "series"? The answer is random and infinite.
Take this [Puzzle Card: Monkey] as an example. If you also have Puzzle Cards: Monk, White Horse, Pig, Cannibal, these five cards together can be regarded as a series.
Similarly, if you have Puzzle Cards: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Rooster, Dog, Pig, plus this Monkey, twelve cards can also be regarded as a series.
As long as the system determines that a group of cards together can be considered a "set," it means that the concept of the series is established and can be used to exchange for equipment.
From this point of view, any puzzle card can theoretically be added to many different series. And the birth of any card also has a certain randomness. For example, the monkey that Feng Bujue brought out may not necessarily become [Puzzle Card: Monkey], it may also become Puzzle Card: Ape, King Kong, Furball, Peach, Toyotomi Hideyoshi, etc... For example, if a player brings a pair of straw sandals out of a script, it may become Puzzle Card: Foot, Straw, Uncle Royal, etc.
This diversified setting allows every plot item to become a useful puzzle card. In the later stages of the game, if players are strong enough to overcome most difficulties with force, the attribute [Whether it can be brought out of the script] on plot items may change their strategy for clearing the game.
Therefore, players who really don't have equipment can enter Single Player Survival mode, only complete the main storyline, and not do any of the triggered side quests, leaving all the plot items that can be left behind. When they bring them out of the script, they will all be puzzle cards.
Of course, it is impossible for players to take what they want and then commit suicide to leave the script. To get a deck, clearing the game is the minimum condition. Regardless of which mode you die in halfway, you can take away equipment items, but all plot items obtained in that script will remain in the script. This is also to prevent the death of one player in team mode from preventing others from continuing the mission.
That's about it. Feng Bujue had also finished his inquiry, ended his communication with customer service, and then performed some operations on the menu to store the puzzle card as data in the login space. Then he prepared to claim his completion rewards and extra rewards.
From the beginning, he had no hope for this scare value rating, because the horror level of this script was just average. However, he was more concerned about that extra chance to draw a prize.
The random skill from the completion reward must be something he can use, so it's either a General Specialization or a Machinery Specialization skill. As for the extra reward for the Fear Rating... he had to choose equipment again because after grinding a script, he was still unarmed.
Feng Bujue walked out of the elevator and entered the bright metal room. Just like last time, there were two hollow glass pillars inside.
First, he came to the side of the completion reward and received the random skill through the virtual menu. A skill magnetic card gradually formed from white light in the glass pillar. Feng Bujue was quite calm when he took out this card, but the moment he saw the skill description, his shrill roar echoed in the room again: "Are you kidding me!"