San Tian Liang Jue

Chapter 10

He swung his sword the instant he spoke. Feng Bujue felt no fear whatsoever; in this situation, he was still unusually calm, his reactions and movements unaffected. While leaning his upper body back to avoid the blood zombie's claws, he swept the sword horizontally.

To Feng Bujue's surprise, the sword tore through the blood zombie's body as easily as cutting tofu. As the monster's chest muscles and bones were sliced open, blood gushed out, splattering Feng Bujue's face. A fishy, salty taste filled his mouth and nose, along with a sticky, warm sensation. This game was incredibly realistic in this aspect... disgustingly so.

The blood zombie, merely cut by the sword, let out a painful roar. Starting from the wound, its body rapidly turned into a mass of minced meat and pus, flowing onto the ground.

Only then did Feng Bujue have the chance to look at the attributes of the sword in his hand.

[Name: Blood Zombies Must Die]

[Type: Weapon]

[Quality: Excellent]

[Attack Power: Relatively Strong]

[Attribute: None]

[Special Effect: Dissolves blood zombies upon attack]

[Can be brought out of this script: No]

[Remarks: This sword is an early work of the legendary dwarf craftsman "Ol' Get's-Them-All-Dead." A cunning goblin merchant acquired this sword from Ol' with a few bottles of a beverage called "Erguotou." Half a month later, Ol' created "Goblins Must Die."]

Feng Bujue looked at the equipment's attributes for a few seconds, and then the system prompt sounded: [You have completed the novice tutorial. Automatic teleportation in 60 seconds.]

At this time, another area in the game menu in front of him was unlocked. There was a 60-second countdown running there, and there was also an option to "Teleport Immediately." Feng Bujue chose to teleport immediately, and his body turned into white light, instantly leaving the script.

From his subjective perspective, it was just a flash of white light before he returned to the elevator. The greatsword in his hand was gone, and the bloodstains and dirt on his body had also disappeared. Everything in the elevator was as usual, just like when he first loaded the game. The lights were bright, and the mirror naturally only reflected him. The events of the past dozen minutes were like a brief, illusory nightmare.

[Script completed. Calculating rewards.]

[Experience gained: 70, Game Coins: 700]

[Items/Equipment obtained: None]

[Accepted quests completed: 00]

[Special/Hidden quests completed: 0, Cracked Worldview: None]

[Fear value surge: 0 times, Highest fear value: 0%, Average fear value: 0%]

[Your Fear Rating is: As Brave as a Lion, receiving an additional reward. Please select later.]

[Technique Value gained: 30]

[Technique Value bonus Experience: 30, Game Coins: 300]

[Script Completion Reward: Novice Satchel *1.]

[Settlement complete. Please continue.]

This information was displayed on the screen on the wall. The system prompt then said: [You have leveled up to Level 2. Stamina limit increased, currently 200/200.]

At the same time, Feng Bujue saw that the "Specialization" column in the menu was unlocked. There were six specializations in total, but the names of five of them were covered in shadows, with the level displayed next to them: n/a. Only [General] was lit up, displaying the specialization level - f.

Specialization was the most important setting for a player's strength in Thriller Paradise. Feng Bujue, having read the game's instructions, naturally remembered it very clearly. The meaning of the n/a level was: None, clueless, unable to use skills of that category; and f was: Extremely Poor, close to none. Upon reaching this level, one could use skills of that category, with a 20% success rate.

As the rewards were being displayed, the elevator doors opened again. This time, outside the door was not a corridor, but a square room with metal walls on all four sides. The area was about five times larger than the elevator. Light shone from inside the ceiling. In the middle of the room were two cylindrical, hollow glass pillars, currently empty.

Feng Bujue was speechless about his fear value situation. After fear was "quantified" into fear value, he actually saw three zeros. As for the fear rating, it was of little significance to Feng Bujue. According to the game instructions, there were five types of evaluations based on fear value after a script ended: As Brave as a Lion, Commendable Courage, Panicked, Terrified, and Soul-Departed.

A situation like Feng Bujue's, with all zeros, was absolutely impossible. Otherwise, the designers would definitely add a level called "Fearless."

For a novice tutorial, Feng Bujue's completion this time was actually the best possible theoretical result, because survival value and stamina value were irrelevant to the rating. Completing the script unharmed and completing it on the verge of death made no difference in terms of rewards.

In Feng Bujue's reward settlement, there was nothing that could have been better. But he didn't show much joy. He just sighed, walked to the glass pillar on his left, and a new option immediately appeared before him.

[Please select the type of satchel.]

Two styles of backpacks appeared on the virtual menu projection. One was a style that was slung over the shoulder and close to the back, and the other was a type that was strapped across the waist and hips. He considered it for a few seconds and chose the first type. Then, this backpack was formed by white light and appeared in the glass pillar. When the white light materialized, half of the glass pillar rotated horizontally to open, and Feng Bujue reached out and took out the backpack.

At the same time, the satchel and equipment columns in his menu were finally unlocked.

[Your satchel is a storage space. The current maximum capacity is 10 items. Any item that can fit into the opening of the backpack can be stored. Some items may be living things, and can only be placed in the satchel when the player gains control over them. Special reminder: Players cannot enter the satchel. Please do not attempt.]

[You can view the equipment you are currently wearing from the equipment column. Anything you can equip is considered equipment, with no limitations on equipment parts or quantity. For example, you can hold a knife in your left hand, a baseball bat in your right hand, and wear finger tigers on both hands at the same time. Your clothing does not belong to equipment and is bound to your character's appearance, and cannot be taken off or destroyed. You can only change clothing settings in the login space. Clothing can be purchased in the Exchange.]

Although the "Exchange" was mentioned here, it was currently impossible to buy paid items. Beta testers could only play the game wearing the default clothing.

Nowadays, many game companies are eager for quick success. During testing, the game's development is only about 70% complete, but the store is already online. Paid items, clothing, skins, large red potions, large blue potions, etc., are all being sold impatiently. There are also some industry tumors that directly allow company employees to sell various top-quality equipment or rare pets on third-party websites.

However, the Dream Company's strategy is different. Their marketing strategy during the beta testing phase is completely focused on the sales of hardware facilities. The completion of this game was more than 95% at the start of the beta test. In the technological era led by fourth-generation optical computers, there is no need for players to test for bugs at all. Ai calculations are sufficient. Therefore, the main purpose of the beta test is to sell the new nL2055 Thriller Paradise dedicated game cabin.

Dream Company strictly prohibits transactions of virtual items and currency. Not only do they not open an official website store, but they also shield the "Exchange" in the game, preventing players from entering it. They also shut down the in-game currency transaction function, making it very troublesome for players to trade with each other.

This is a display of confidence bordering on arrogance. The Dream Company's high-level executives seem to believe that as long as this game is officially launched and operated, it will definitely be successful. There is no rush to make money. The focus of the beta testing phase is just on expanding the user base and establishing a good reputation.

[Please select your additional reward: 1. Randomly draw a piece of equipment corresponding to your level. 2. 2000 game coins. 3. 80 experience points.]

Coming to the other glass pillar, this option popped up in front of him.

Feng Bujue thought to himself, "Today is the first day of the beta test, so game coins will definitely be useless in the short term. As for experience points..." He glanced at the menu. Currently at Level 2, his leveling experience showed 0/200. So this third reward should be 40% of the current level experience cap. The level is still low, so choosing this is not very cost-effective. Therefore, he chose equipment.

After selecting, white light lit up in the glass pillar, and then... a rock appeared.

Feng Bujue was stunned for a moment. His first reaction was to suspect that this was some kind of magic stone or other item. As a result, he picked it up and looked at its attributes...

[Name: Rock]

[Type: Weapon]

[Quality: Trash]

[Attack Power: Weak]

[Attribute: None]

[Special Effect: None]

[Remarks: A common, irregularly shaped stone. Sometimes it is picked up and used as a weapon. Although it can be freely brought out or brought into any script, people always throw it away after using it and never put it in their satchel or hold onto it.]

Feng Bujue's shout echoed in the empty room: "What a rip-off!"

rip-off this is… this is… is…