juan tu
Chapter 122 Reward Distribution
Based on my terrible math... yesterday's update had some data issues. The merit points should be 98, and the free attribute points are 20. It has been patched. Feel free to despise me!
Agility basic attribute reward draws are as follows:
"a, Basic Attribute Reward I (Passive): Nimble, when you deal damage to an enemy, you have an 8% chance to gain the Nimble effect, attacking again for an extra time. This attack will completely replicate the damage value, special effects, etc. from your last attack.
"b, Basic Attribute Reward II (Passive): Blur, your evasion rate against any attack is increased by 5%, and when you successfully evade an enemy's attack, your evasion rate will be increased again by 1%, lasting 15 seconds. This effect can be stacked up to 5 times.
Fang Senyan had previously inquired about Mogansha's basic attribute: agility's extra basic attribute rewards. However, Mogansha said that the drawn rewards sometimes change, and should be weighed based on your talent. For example, after Fang Senyan and Jiao Shi communicated, they discovered that the strength reward draw items were roughly the same.
However, Mogansha told Fang Senyan that his attribute draws would probably still focus on one attribute for offense and one attribute for defense. For example, when his naked agility broke through 20 points, the either/or prompt he received was a for increasing movement speed, b for increasing critical hit rate.
Since Fang Senyan's main goal was to survive, he directly chose item b. Then he invested 4 free attribute points in constitution, so constitution was also stuck at the number 49. For contractors, the number 49 had a bit of a feel of being second to none.
At this time, Fang Senyan's naked perception also reached 19 points, so this basic attribute was quite important and had to be added. The either/or rewards obtained were as follows:
"a, Basic Attribute Reward I (Passive): Weakness Perception, your judgment of all aspects of the enemy becomes more precise. Your critical hit rate against the enemy is increased by 5%, and your hit rate against the enemy is increased by 5%."
"b, Basic Attribute Reward II (Passive): Danger Perception, when an enemy is about to cause you threat and harm, your keen perception can allow you to escape danger. The enemy's hit rate against you is reduced by 5%, and the enemy's critical hit rate against you is reduced by 5%."
This choice was still undoubtedly b: Danger Perception. Fang Senyan had basically reached his strengthening goal at this time. It is worth mentioning that the enemy's critical hit rate against Fang Senyan had been suppressed by a full 15%! Basically, for the current stage of contractor and probationary colonist personal attributes and equipment, to land a critical hit on him, unless a temporary ability like that of Yexin, which temporarily greatly increases critical hits, appeared.
Then Fang Senyan did not intend to use the remaining 8 attribute points. He wanted to continue to accumulate free attribute points, and at this time Fang Senyan's goal was obvious, that was to save up enough at one time, and raise a certain naked basic attribute to the extreme value of 50 points at one time!
As the saying goes, a tall building rises from the ground. Fang Senyan had almost been able to presume and believe through some clues that the more solid his foundation was, the more he would be able to accumulate strength and then unleash it, the smaller the risk of breaking through the extreme value, and the greater the subsequent achievements! He had also talked about this issue with Mogansha and Jiao Shi, but it was hard to say what they specifically thought.
At this time, Jiao Shi and Mogansha should have returned to the real world, and could not be contacted at all. Fang Senyan considered it, and found that there were really many things to do after returning to the space. The things that he urgently needed to do were:
Increase military rank
Increase team level
Increase personal basic abilities, otherwise, each time he used that +7 West, he would have to pay the price of permanently losing 1 designated basic attribute point and 3000 general points, which was really too much of a loss.
As for opening the Crimson Card to draw a prize, although Fang Senyan was also very anxious, it would be best to wait until his teammates entered before using it. It felt a bit dishonest to open it at this time.
For now, the things that Fang Senyan could do immediately and would not waste much time were to increase his military rank and increase the team level. He quickly continued to go to the top of the space, and this time he encountered a queuing phenomenon again.
However, Fang Senyan had unintentionally heard about the secrets of the Metal Mentor last time he was here, so he was not in a hurry at this time, but stood by pretending to be idle. He still unintentionally heard some information, such as the recent drop in equipment prices in the space, but the shortage of qi hun, and someone getting lucky in the last world and obtaining good things. But this time he did not hear any big news.
After Fang Senyan sat down, the menu popped up as usual:
"Number 1018... Reading"
"Identity verification in progress..."
"Your current Nightmare Imprint level is Second Lieutenant."
"Your current merit points are 98."
"You have met the conditions for promotion to the next military rank. Do you want to be promoted! Promotion from Second Lieutenant to First Lieutenant requires 70 merit points, and more permissions will be obtained after promotion."
Fang Senyan came here to do this, so he naturally chose yes. After a flash of light, he became a First Lieutenant, and the extra permissions added are as follows:
a: Two kinds of merit point honor drugs have been added to the military rank store. The effect of these two drugs is still instant and comprehensive recovery potions, but the cooldown time has changed from the previous long 48 hours to 12 hours. At the same time, a new drug has been added.
This drug, called "Alpha Human Active Cell Repair Capsules," can actually be used in the real world! The effect is for low-intensity but difficult-to-cure chronic diseases in the real world. There is a 100% chance of greatly alleviating the patient's symptoms for a long time, and a 50% chance of directly curing them.
Fang Senyan carefully checked it, and its effective range covered: rheumatoid arthritis, chronic bronchitis, intractable migraine (trigeminal neuralgia), vitiligo, and other diseases that are not fatal but are stubborn.
However, the price of this drug is still very alarming, 10 merit points (non-transaction obtained)!
b: More and richer information can be queried.
c: The team level cap can be raised to lv4.
d: Newly added military rank subsidy (an extra 10% discount can be obtained when using various services in the space, which can be stacked with the discount obtained from charm value)
Fang Senyan already had two Bloody Keys on him, but the mission stipulated that a maximum of four Bloody Keys could be submitted in two worlds. Fang Senyan was no longer new to the space at this time, and considering that the difficulty of the next world should be reduced, he began to pay attention to maximizing benefits, and planned to collect two more Bloody Keys in the next world before completing this mission, hoping to receive the perfect mission reward!
When Fang Senyan saw the medicine that could be taken out of the space for humans in the real world, his mood was naturally very excited. Although this medicine could not treat Uncle Da's severed finger, at least its appearance represented a glimmer of hope, meaning that the space had not lied, and Uncle Da had a great hope of recovering his health.
According to Fang Senyan's deduction, after he returns from the next world, he will most likely be able to advance from a lieutenant officer to a field officer, and after being promoted by two levels, he will most likely be able to make Uncle Da recover as before.
At this time, the team's experience points also overflowed greatly, mainly because Fang Senyan's golden side mission directly increased 30 team experience points, and this was still under the "extremely poor" evaluation! It can be imagined that if the completion rate is m, then the added experience would probably break a hundred at least. But this can only be imagined.
Fang Senyan's current team level is lv1, and it takes 15 experience points to raise it to lv2. The current experience is shown as 60/15, so upgrading is not a problem. After the team is raised to lv2, it takes 30 team experience points to raise it from lv2 to lv3. Fang Senyan continued to click to upgrade without hesitation, raising the team to two levels in a row.
However, it is very alarming to raise from lv3 to lv4, as it actually requires a full 50 team experience points. Fang Senyan looked at the 15/50 team experience prompt, and could not help but smack his tongue secretly. You must know that not every world can complete golden side missions!
However, under normal circumstances, lv4 is a key point, and after crossing it, you should get extra rewards, which is really exciting.
After the team level is raised, it will also increase the probability and efficiency of the team suppressing the enemy in combat. Each level will additionally increase by 5%. In addition, you will also get a full 4 team skill points! The team level is so difficult to improve, so the scarcity of team skill points can be imagined! On this point, ace teams undoubtedly outperform other teams by too much, and it is also the biggest advantage of silver-tier teams!
Among the three abilities in the team, so far, Fang Senyan is very satisfied with the ability of the hidden team skill: Life Link, so there is no need to improve it for the time being. The remaining ones are naturally to consider the other two skills. After Fang Senyan improved his military rank at this time, he spent some general points to find out some key information:
If you invest team skill points in Radiance of Healing, at least in the first few levels, it will not increase the recovery amount of 50% of life, but will continuously shorten its cooldown time. At this time, the cooldown time of Radiance of Healing is 12 hours. Investing one point in it will shorten the cooldown time to 8 hours. ro@.