Hei Deng Xia Huo
Chapter 808 List
The attention of the contestants and off-site viewers was still mainly focused on some well-known players.
Previously, some names on the individual combat power rankings were hidden, but as the Sky Arena and the [Realm Corridor] stages progressed,
The Watchers Society and other third-party organizations, based on the players' performance and win-loss record, reasoned and supplemented the list,
And finally created a top-fifty list of individual combat power rankings.
The top two remained unchanged, with [Michael] at the top and [Out of Control] closely following behind.
Third place, the Special Affairs Bureau's [Hanshui Shi], mysterious identity, unknown appearance, uses a narrow, green jade weapon, shaped like a combination of a long knife and a hockey stick.
Fourth place, Clock Tower's [Hohenheim], a tall middle-aged man in a trench coat, from London, Great Britain, was once a history professor at Cambridge (and still occasionally appears at the school), and even came to Yin City University last year to hold an academic exchange seminar.
His power system is alchemy.
The history of the secret society Clock Tower can be traced back to Merlin, the magician of King Arthur's era in Great Britain. He formulated the basic structure of the Clock Tower and laid the foundation for its mission—to conceal, manage, develop, and inherit magic.
The Killing Field Game is the source of all extraordinary power in the world, like a towering tree bearing countless fruits, falling to the ground, and forming a dense forest.
Most players who enter the Killing Field Game and obtain extraordinary power (different times and regions have different names for players) will actively study and analyze extraordinary power out of curiosity and a desire to survive.
Those with mediocre aptitude only use power, knowing what it is but not why,
Only a few with extraordinary talent can understand the essence of power, decipher its mysteries, and pass on extraordinary power as knowledge and skills that can be learned and imitated by ordinary people—this is the inheritance of power.
At the beginning of the Killing Field Game, these players were demigods walking in the world, and when the Killing Field Game fell silent, the knowledge they left behind was inherited by later generations.
Druids, shamans, witch doctors, wizards, alchemists, alchemists... all are like this.
(Similarly, there is also the concept of "leakage" of extraordinary elements. The extraordinary elements left over from the previous Killing Field Game are likely to naturally ferment in the real world, forming abnormal phenomena that deviate from human civilization. Such as werewolves, vampires, fairies, etc.)
Merlin himself was likely a player. He advocated concealing, managing, developing, and inheriting magic,
That is, establishing a self-defense team, with transcendents taking care of and protecting each other;
Restricting players, delineating the boundaries between extraordinary power and the real world, preventing the leakage of extraordinary elements and causing chaos;
Transcendents sharing their views on mysticism, writing books, and summarizing results;
Recruiting talented ordinary people, imparting knowledge, so that when the Killing Field Game falls silent, someone can continue to inherit the power system;
In general, it is not much different from the Alien Institute's principle of containment, control, protection, research, and development.
Unlike the Alien Institute, the Clock Tower has never had a strict interruption of inheritance.
This is partly due to Great Britain's leap to become the British Empire with the help of the opening of new sea routes and the Industrial Revolution,
And also due to the Clock Tower's unique power system—they have a saying of bloodline inheritance. Some mage families intermarry with each other and rarely marry outsiders to ensure that extraordinary power will not be completely extinguished due to the Killing Field Game being silent for a long time.
Despite all their efforts, the overall power of the Clock Tower is still constantly shrinking and degrading. Faced with the ever-changing man-made weapons of modern times, the collectively declining Clock Tower mages have no advantage at all, and they also suffer from various sequelae caused by consanguineous marriages.
Their predicament is only slightly better than the Alien Institute, which has only a few big and small cats.
The holding of this Killing Field Game can be regarded as giving these secret societies scattered around the world a collective sigh of relief. The more complete the secret societies' preservation of past information, the faster they can recover their strength.
[Hohenheim] was previously a member of the Clock Tower. His teacher was the vice president of the Clock Tower Mages Association and had written a large number of papers—
These older generation of Clock Tower executives in the past suffered from a lack of spiritual energy, and were unable to make bricks without straw. They could only study the classics of their predecessors, relying on conjecture and speculation, subjective imagination, and developing mysticism,
And after the Killing Field Game reopened, they were not selected as players in the first wave because of their old age and frailty.
They have a wealth of theoretical knowledge of mysticism, but in terms of strength, they are not as good as juniors like [Hohenheim] who became players in the first wave—the situation is the same on the Alien Institute's side.
However, with the production of various potions in the Killing Field Game, they are expected to recover their physical condition and catch up.
The fifth place in the individual combat power ranking is still the president of the Demon Scientists Alliance, Truth's Side.
Judging from the previous battle videos, Truth's Side appeared in a humanoid image wearing a long yellow coat and a face covered by the shadow of a hood.
And his fighting style mainly relies on mental psionics—this power system comes from the power of the mind. Just watching the battle video cannot fully appreciate the intensity of the battle,
So it is difficult to evaluate how much strength Truth's Side showed in the first and second stages.
6, Alien Institute [Su Nisheng], no photos, no videos, probably the secret weapon hidden by the Alien Institute.
7, Clock Tower [Celsus], depicted as a cool, short-haired youth, particularly skilled in energy-shaping spells.
8, Prometheus Laboratory Company [Abel]
9, Special Affairs Bureau [Zhongli Mieming]
10, Special Accident Division of the Federal Bureau of Investigation [David]
11, Tribunal [Uriel]
12, Gen-Sys Biotechnology Company [Agares]
13, Prometheus Laboratory Company [Cain]
14, Witches' Alliance [Dir?]
15, Syndicate [Tai Hao]
16, Tribunal [Saint]
17, European Heavy Industries Group [Dawn]
18, GRU Parapsychology Department [Balalaika]
19, European Heavy Industries Group [Colonial Homology]
20, Royal Knights Templar [Lake Light]
21, Sun Island Abnormal Affairs Investigation Bureau [Sesshoin]
22, Demon Scientists Alliance [Requiem]
23, Thousand-Throated Beast [Mistletoe]
24, Sword King's Court [Zhan Lu]
25, Global Supernatural Alliance [Alina]
26, Special Affairs Bureau [Wang Bu Liu Xing]
27, Lone Wolf, Unknown.
28, GRU Parapsychology Department [Torch]
29, Special Accident Division of the Federal Bureau of Investigation [Aim]
30, Syndicate [Ambury]
31, Demon Scientists Alliance [Tian Ji Huo Tu]
32, Syndicate [Mad Burning Fire]
33, Global Supernatural Alliance [Nebula]
34, Thousand-Throated Beast [Eyeball Demon]
35, Demon Scientists Alliance [Sandman]
36, Monster Alliance [King of Trapped Beasts]
37, Mechanical Art [Giant]
38, Epiphyllum [Arakawa]
39, Sun Island Abnormal Affairs Investigation Bureau [Aoandon]
40, GRU Parapsychology Department [Poplar]
41, Clock Tower [Planescape Torment]
42, European Heavy Industries Group [Mahakala]
43, Witches' Alliance [Cinderella]
44, European Heavy Industries Group [Quetzalcoatl]
45, Lone Wolf, Unknown—suspected to be [Hypochondriac Delusion] who defected from the Other Shore organization.
46, Tribunal [Holy Descent]
47, European Heavy Industries Group [Mother Tree]
48, Lone Wolf, Unknown—Li Ang.
49, Lone Wolf, Unknown.
50, European Heavy Industries Group [Ant King]